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  1. #1
    Player
    ohmRICE's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Herlock Sholmes
    World
    Mateus
    Main Class
    Dancer Lv 76
    It seems odd that criticism and the want for engaging new content is seen as some sort of grand offense to people.
    If you love something you should be able to criticize it and look at it objectively.

    2.0 relics started off with hunting monsters, melding materia to a weapon, going through trials, doing a dungeon, hunting more monsters, fighting three primals, and then doing a tomestone grind. It was a lot, but it was a variety linked together through a questline that made it feel like a journey to gain a weapon of power. It was also pretty much your stepping stone weapon. It gave a feeling of accomplishment.

    3.0 anima is starting off with atma grind/dungeon runs. Atma is somewhat bearable since you can level alts with it and at least you can unsync run the dungeons, but there's nothing engaging. Then it's the turn in grind which, while many options are given, doesn't feel as cohesive as the 2.0 relic line did. It's just throwing you into content that you've either never touched because you didn't care or content you've ran into the ground during the content drought. Then you get a weapon that currently might be worse than your esoterics weapon.
    Sure it'll get better, the 2.0 relics proved that, but with the first step of anima being all the worst parts of the 3.0 relic condensed what will the next steps bring?

    And in the end, Anima isn't the main problem, it's how 3.0 and it's subsequent patches have been delivered. Anima was simply the match that lit the fuse on people's bottled up disappointment.

    If you enjoy the grind more power to you, but I think there is a point where some criticism must be recognized as holding some validity.
    (5)
    Last edited by ohmRICE; 12-18-2015 at 02:00 AM. Reason: character limit