So when we get 3.2 patch and they add a coil-level difficulty (either remove savage of 3.2 or let it stand with just achievement/mount rewards) they can use that coil as an additional path to upgrade relic, sure. Make it like 50 of each floor of coil-difficulty, or 200 of each floor normal. With other options open, like as now.For one, that is for the extremely skilled and hardcore raiders. I believe the other player (and myself) are talking about more of a Mid-Core skill level.