Quote Originally Posted by SchalaZeal View Post
So when we get 3.2 patch and they add a coil-level difficulty (either remove savage of 3.2 or let it stand with just achievement/mount rewards) they can use that coil as an additional path to upgrade relic, sure. Make it like 50 of each floor of coil-difficulty, or 200 of each floor normal. With other options open, like as now.
So what you are saying is that until patch 3.2, they should only accommodate casual and hardcore players, but leave midcore players with nothing catered to them?

I am struggling to understand why you don't want to allow more options, so that more people can enjoy the content.