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  1. #1
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    mind not brintging player skill or lack of and claim its the content fault? It partly the veteran players bases fault that not everyone plays well. They either don't explain why some stuff is better, don;t ask the personh if they want advice, then rag on others for not looking up an outdated guide or video.

    Most fault lies in the veteran players who steam roll leveling dungeons, don't explain jack claim its not their responsibility, then blame the person anyway or complain on here.

    in ff11 if you didn't do ur job you got kicked, it was that simple. If you see a person slacking ask if they need adive, if they say no shrug it off unless its its cause issiues. Give people a chance to learn instead of harrassing them.

    Good example is when I was leveling today, I am re-leveling marauder on my new character. DF run after df run was mostly a headache, If it wasn't a claric stance sch/or ast it was dps attack whatever mob they wanted regardless if i pulled or not.

    I even had a healer on the second pull of halatali assume i was pulling the entire dungeon and said " i rather take the penalty then do the whoie dng" didn't ask or copmmunicate anything, All i was doing was getting the patrolling bomb and the stuff in the room aggro me. And he left after i pulled and caused rest of us to die. Also did a ifrit battle via df and healer let me die after inferno just stood, got blamed for losss hate, mostly cause no one noticed i died.


    earlier this morning on my first halatali run, this mch was "going ham" on anything no matter if i pulled it or establisted enmity. he was high leveled and high geared I'm "fresh" mrd with just lvl 20 gear. During the final boss he pops all his attack cool downs at the start and says "wtb tank" im sry bout how can a low lvl tank establist enmity if a high lvl high geared player pops all attack buff CD at the start?

    If people actually worked together, and give new players room to breath and get experience people would learn. Going ham and basically sol0o steam rolling dungeons does squat to help new players learn, just lvls them faster.

    Tool tips, guides, videos only do so much and go so far players need to actively use the skills to gain muscle memory on how stuff works, cosistent battles and great teamwork helps.

    FF11 had pretty skilled player as we lvled up and all we did was kill crabs 1-75. then 75-99. XD It was because we tried to work as a team and help eachother out and kicked people out if they went against the party.



    as per the question "whats wrong with the forums/players?" my guess and, please don't taked offence this is just my experience, most people are jaded wow players who barely playedd ff11, only played ff11 a lil bit and are too used to the "solo to level" "pugs are bad" "level then raid" mindsets. I base this on the culture shock you see from the player base on not relying on addons that tell you what to do or having to need to work together even for leveling up. Where long term ff11 players are used to this.

    I saw a big change in the player base since the 2.0 launch and think its due a big WoW player migration. Pree lords of drenor this player base was very good pretty helpful since that expac launch game community tanked faster then the hindenburg.
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    Last edited by Azazua_azura; 12-19-2015 at 05:52 AM.

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Azazua_azura View Post
    Snip
    What does any of your post have to do with the Relic? Also, who are you talking to? it sounds like you are responding to a statement by someone, but I am not sure who or what.


    I'd like to challenge your idea that it is the veterans players responsibility to teach new players. It's ultimately up to the new player to ask for help. Further, it's the responsibility of the game design to teach the player (tooltips, leveling, guildhests, quests and help files). If they need help beyond that, they should be asking and not expecting every veteran player to go out of there way to explain everything.

    I do agree that veteran players can and should help when appropriate, but I disagree it's their responsibility. I always think teamwork is important and communication is key. If a new player speaks up "First time here" I'll try to give the TLDR of each boss fight as we approach. You know what though? It's not my responsibility to do it, it shouldn't be an expectation, it's something I do to be nice.

    If a new player wants to have some hand-holding help, their best bet is to make friends or join an FC and ask that way. I am much more interested in helping someone that I have a relationship with than some random stranger I'll know for 15 minutes, and will likely say all of 10 words to each other.

    As for your closing statement. I am not a jaded WoW player, nor have I ever played FF11. I wouldn't say that solo leveling is off the table in FFXIV, a lot of PUGs are bad and some are good (nature of a PUG really), and I don't get the level-then-raid part. It naturally comes in that order. If you prefer to raid, that is what you'll do.

    I also don't like that you're effectively throwing a large number of players in various camps. This leads to over-generalizations, discrimination and segregation.
    (0)
    Last edited by Kaurie; 12-19-2015 at 06:30 AM.