OP you seem to be missing that this complete joke of a relic quest is simply the final straw for many people.

1) The expansion was really just a large content patch with little in the way of major shakeups to general gameplay (which expansions are usually expected to bring). Besides flying there were ZERO new gameplay systems, no new progression systems, no new stats, nothing. Just more of the same. The new job skills were nice for a few weeks and then progression stagnated again in record time.

2) The delay to 3.1 left people burning out rapidly as they soon realised 3.0 was just a re-skin of what they'd already been doing in 2.x.

3) Alexander's delayed release was a disaster as the community pretty unanimously hated the raid and almost no one has even bothered to ATTEMPT savage, let alone cleared it. People simply have no interest in the raid.

4) 3.1 was easily the smallest patch since 2.0 (seriously, a delay that long and we get almost nothing?) Many were struggling to justify paying their sub at this point.

5) People are burnt out, player activity is at an all-time low, and we get a relic quest that requires us to run Alexander EIGHT-HUNDRED TIMES to complete it.

Can you see now why so many people are getting a little hysterical? Since June our subs have seemingly been going into a black hole as content patches have become later, smaller and lower in quality. The relic was the game's last chance for many players and SE made it WORSE than the old one. To top it all off the majority of players will not finish the relic before 3.2 renders it obsolete. What's the point?