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  1. #11
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by AutumnsHollow View Post
    -snip-
    I honestly just sort of play it by ear. If Aspected Helios doesn't hit someone, so long as they aren't around 70%-79% health, I don't worry about it. I'll just walk over to them or cast Regen on them. But if a massive AoE is about to out, I consider using Synastry or quickly throwing a Benefic II their way, depending on the severity of the incoming attack. If an AoE hits before I can get them out of the 70s, I'll use Essential Dignity to get them back up to where the party's health is before throwing out AoE heals.

    As for MP management, the advice someone gave me was to use Luminiferous Aether at around 80% MP. That way, it'll be back up again when you need it. I follow this advice more when I'm DPSing in Cleric Stance or I know that I'll have to pump out a lot of healing soon.
    (0)
    Winter Maintenance is coming

  2. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sleigh View Post
    I would not bother requesting or demanding PUGs in A1 normal don't deviate further than 15y from you, that'd be selfish, so your option is pretty much to try and hit as many as you can and then Aspected Benefic anyone who wasn't hit and still needs some love.
    Asking people not to stray too far away isn't selfish; it's proper. This game isn't just about knowing how to play your own job, but also knowing how to interact with people of other jobs. Part of playing with an AST is maintaining as tight a formation as is possible and still safe. As long as enemies are spread out enough to accommodate mechanics, and party members are spread enough to prevent stacked AoEs, everyone should make an effort to stand closer together.

    In this A1 example, most parties overseparate the two bosses anyway; they can afford to bring them closer together without triggering the tether.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  3. #13
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Thanks everyone for feedback, and for clearing some stuff up for me!
    (0)

  4. #14
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Asking people to be cognizant of how far away they are is not rude at all. Personally, I think it's very rude when one party member stands themselves in BFE while everyone else is in proximity. This happens all the time in Void Ark. If you are the only person completely on the opposite end of the rest of the party, I'm sure not chasing you all over the arena to heal you. If you want heals, you stick with the group. If you want to sit in BFE, you take your chances on living or dying.
    (2)

  5. #15
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    Asking people to be cognizant of how far away they are is not rude at all. Personally, I think it's very rude when one party member stands themselves in BFE while everyone else is in proximity. This happens all the time in Void Ark. If you are the only person completely on the opposite end of the rest of the party, I'm sure not chasing you all over the arena to heal you. If you want heals, you stick with the group. If you want to sit in BFE, you take your chances on living or dying.
    I'm the same, it's one thing in Alexander or whatever where it's more obvious but Void Ark if we are Alliance A and you want to go stand and fight with C on the complete other side then you're on your own, I'm not chasing you to heal you!
    (1)

  6. #16
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    "We're team "C", I'll be in the vicinity of "C" and if you're out of range you'll probably die" - My Void Ark battle cry, but it still doesn't stop half the party from being over at "A" all fight.

    Outside of that sort of scenario, it's really situational in my experience. In AS1 I was finding I basically took 2 DPS and a tank and my co healer did the same, and I'd just drop an Aspected Benefic (Diurnal) on his tank now and again.
    (1)

  7. #17
    Player
    HiredMuscle's Avatar
    Join Date
    Sep 2014
    Posts
    9
    Character
    Hired Muscle
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    It just depends on the fight. Such times where the party has to spread out you have to rely on single target, such as aspected benefic or benefic and in the case for cards aiming for extended or enhanced royal road. especially in A1 and A1S you can try to time expanded cards, aspected Helios, LA, and CO during the jump phase.
    (0)

  8. #18
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Happened again last night. There was ONE single bard who was adamant at staying out of heal range the entire fight, where everyone else was grouped up. That bard died, not one, not two but three times (just during the fat blob boss), and still never learned to come and join the rest of the group.
    (0)

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    There was ONE single bard who was adamant at staying out of heal range the entire fight, where everyone else was grouped up. That bard died, not one, not two but three times (just during the fat blob boss), and still never learned to come and join the rest of the group.
    Raise once, then cut off raise privs. Spend the MP on attack spells instead. You'll do more damage than the double-weakened DD, and won't have to spend extra time casting redundant heals for the one person who doesn't get it.
    (0)
    Last edited by Rongway; 12-24-2015 at 06:07 PM.
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TatoRazzino View Post
    Not at all. WHMs have 20y range for Medica II only, all the other spells or skills have 15y range. Even with a WHM in the party, everyone has to stay within 15 yalms to be hit by their other spells/skills, and those were needed when Savage was launched. This issue is being treated as a huge problem, but it's nothing major at all; ask the group to be closer. It's not a DPS loss.
    Gonna have to agree with Judge. With A1s in mind, that extra 5y is huge since it is a radius giving the whm 10 more yalms to work with over the AST. In that scenario the Whm is 5 over granting full coverage whereas the Ast is 5 short having to pick who gets heals. Only assize is 15y that is worth mentioning and that's not a big deal since it's on a 90s timer and there are better places to use it than when everyone is spread out.
    (0)
    Last edited by Aurelinaus; 12-26-2015 at 09:28 AM.

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