Fun should come first with any game. But it's not as simple as just putting in fun things for players to do, especially in an MMO. All games need some challenge to overcome so you get a sense of reward as well. The challenge can come from many things like completing a difficult dungeon, solving a puzzle, or just grinding endlessly. But the end prize should always feel worth the effort. If you put content in that has a skewed reward to challenge ratio then players are gonna complain no matter what. Too easy for reward, players complain. Too hard to get reward, players complain. You need balance and that is something these new Relic Weapons lack. Since FFXIV pretty much only has vertical progression this weapon will always be getting outclassed and everybody knows that. The way progression works really kills the chance of the relic holding the title of best weapon for very long, and it only takes away from the sense of reward.