God no. This isn't a single-player game. Skyrim is coming out with that very feature in 2 weeks. Guess what? It's a single-player game. Play it.
God no. This isn't a single-player game. Skyrim is coming out with that very feature in 2 weeks. Guess what? It's a single-player game. Play it.
Honestly, this probably isn't the game for them then. At the very least they should probably stick to DPS, playing the healer would probably make their heads explode.
Anyway, I'm all for 'normal' modes on the higher rank dungeons, if anything so that you can acquire some lower gear that lets you tackle the 'hard mode' dungeons more effectively, although you could probably just get some crafted as an alternative.
Let's make an instance that nobody will do because they don't rewards anything. Does anyone do mini ifrit for fun? no, bc it doesnt drops shiny lewtz.
Agreed.
Some people seek fun on these games, not stressful content. An awesome raid system reference is Dragonica...it's pretty much what OP suggested...it has scalling difficulty in exchange for a much superior loot or, at least, different loot. By the system they use there would be like you having an AF piece dropping exclusively from a certain difficulty level...so if the player want to solo his entire AF he will need to subdue the raid with overleveling, actually losing the optimal experience and level for the loot (exactly like happened to Toto-rak here...you can solo it at 50...but the overall gaming experience and loot usefulness will be damaged). Also, they added there a evaluation system based on intented performance there...so if the dude is too low or too high for that content he might not have access to full reward.
IMO that's a good way of dealing with different groups of players, giving support from solo to party, from casual to hardcore. It's all about player skill and playstyle there.
I don't think you can do mini Ifrit again, you need to have the quest to start entering the instance. You don't need the quest to follow into, but there has to be one out of four people having the quest.
And no, Dragonica used to have real difficult boss fight that you can't change difficulty, like Lavalon. That is until people complain too much and they change everything to easy mode long grind and guess what, THQ Ice dead and NA Dragonica changed hand, Singaporean IAH's one has one dead server out of two and soon there will be one mega server like DCU.
And Vietnamese server which is also IAH's, they used AVATAR to advertise their expansion. James Cameron is RAAAAEGING.
Last edited by MariyaShidou; 10-25-2011 at 09:17 PM.
I like this idea. it gives the game that theme park adventure for those looking for fun
Honestly, I think this is a lovely idea - obviously so long as there are distinct benefits and penalties to the various difficulty settings.
Besides, I like experiencing these things just to see them and the bits of story surrounding, and not having to bicker with hardcore raiders when I'm really not all that concerned about my DPS or the equipment I get at the end (although obviously I sometimes pursue gear.. want that Mercenary's Acton >.>)
At the very least, I think we should have a 'Normal', comfortably challenging mode that doesn't require perfect group cohesion and pimped out gear.. and then an extreme mode with appropriate rewards in turn.
Although that said, I do think normal mode ought be the default. Somehow it just feels right that players wanting the easier, less rewarding option ought be consciously selecting it - and same for the more challenging mode and all.
Anyway! Just to say I'm in on this one, like on OP given and all.
Last edited by Fensfield; 10-25-2011 at 11:12 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
If it doesn't affect you and you're not gonna do it, why are you flaming it?
Why are you opposed to something that will be fun and of value for someone else?
Live and let live
In theory, because dev resources are limited and this would take away from other stuff that might be more important.
In practise, because haters gonna hate. (Also a legitimate in my view desire to not see people walking around with Ifrit weapons unless they've done the difficult fight, which would be solved by multiple loot pools based on chosen difficulty.)
7UP!
The dev resources point is valid.In theory, because dev resources are limited and this would take away from other stuff that might be more important.
In practise, because haters gonna hate. (Also a legitimate in my view desire to not see people walking around with Ifrit weapons unless they've done the difficult fight, which would be solved by multiple loot pools based on chosen difficulty.)
The OP pointed out the ez fights shouldn't reward you with phat lootz.
Additionally you could scale it harder than original and get better % for drops?
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