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  1. #31
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    God no. This isn't a single-player game. Skyrim is coming out with that very feature in 2 weeks. Guess what? It's a single-player game. Play it.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by SilvertearRen View Post
    Some people have unique types of stress and anxiety disorders that can be randomly triggered by as little as one player's HP going yellow, or being overwhelmed by enemies. Yes, they exist.
    Honestly, this probably isn't the game for them then. At the very least they should probably stick to DPS, playing the healer would probably make their heads explode.

    Anyway, I'm all for 'normal' modes on the higher rank dungeons, if anything so that you can acquire some lower gear that lets you tackle the 'hard mode' dungeons more effectively, although you could probably just get some crafted as an alternative.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Let's make an instance that nobody will do because they don't rewards anything. Does anyone do mini ifrit for fun? no, bc it doesnt drops shiny lewtz.
    (0)

  4. #34
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Agreed.

    Some people seek fun on these games, not stressful content. An awesome raid system reference is Dragonica...it's pretty much what OP suggested...it has scalling difficulty in exchange for a much superior loot or, at least, different loot. By the system they use there would be like you having an AF piece dropping exclusively from a certain difficulty level...so if the player want to solo his entire AF he will need to subdue the raid with overleveling, actually losing the optimal experience and level for the loot (exactly like happened to Toto-rak here...you can solo it at 50...but the overall gaming experience and loot usefulness will be damaged). Also, they added there a evaluation system based on intented performance there...so if the dude is too low or too high for that content he might not have access to full reward.

    IMO that's a good way of dealing with different groups of players, giving support from solo to party, from casual to hardcore. It's all about player skill and playstyle there.
    (2)

  5. #35
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Chardrizard View Post
    Let's make an instance that nobody will do because they don't rewards anything. Does anyone do mini ifrit for fun? no, bc it doesnt drops shiny lewtz.
    I don't think you can do mini Ifrit again, you need to have the quest to start entering the instance. You don't need the quest to follow into, but there has to be one out of four people having the quest.

    And no, Dragonica used to have real difficult boss fight that you can't change difficulty, like Lavalon. That is until people complain too much and they change everything to easy mode long grind and guess what, THQ Ice dead and NA Dragonica changed hand, Singaporean IAH's one has one dead server out of two and soon there will be one mega server like DCU.

    And Vietnamese server which is also IAH's, they used AVATAR to advertise their expansion. James Cameron is RAAAAEGING.
    (0)
    Last edited by MariyaShidou; 10-25-2011 at 09:17 PM.

  6. #36
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I like this idea. it gives the game that theme park adventure for those looking for fun
    (2)

  7. #37
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Honestly, I think this is a lovely idea - obviously so long as there are distinct benefits and penalties to the various difficulty settings.

    Besides, I like experiencing these things just to see them and the bits of story surrounding, and not having to bicker with hardcore raiders when I'm really not all that concerned about my DPS or the equipment I get at the end (although obviously I sometimes pursue gear.. want that Mercenary's Acton >.>)

    At the very least, I think we should have a 'Normal', comfortably challenging mode that doesn't require perfect group cohesion and pimped out gear.. and then an extreme mode with appropriate rewards in turn.

    Although that said, I do think normal mode ought be the default. Somehow it just feels right that players wanting the easier, less rewarding option ought be consciously selecting it - and same for the more challenging mode and all.

    Anyway! Just to say I'm in on this one, like on OP given and all.
    (4)
    Last edited by Fensfield; 10-25-2011 at 11:12 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  8. #38
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    If it doesn't affect you and you're not gonna do it, why are you flaming it?

    Why are you opposed to something that will be fun and of value for someone else?

    Live and let live
    (3)

  9. #39
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ninesunz View Post
    If it doesn't affect you and you're not gonna do it, why are you flaming it?
    In theory, because dev resources are limited and this would take away from other stuff that might be more important.

    In practise, because haters gonna hate. (Also a legitimate in my view desire to not see people walking around with Ifrit weapons unless they've done the difficult fight, which would be solved by multiple loot pools based on chosen difficulty.)
    (1)
    7UP!


  10. #40
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Teakwood View Post
    In theory, because dev resources are limited and this would take away from other stuff that might be more important.

    In practise, because haters gonna hate. (Also a legitimate in my view desire to not see people walking around with Ifrit weapons unless they've done the difficult fight, which would be solved by multiple loot pools based on chosen difficulty.)
    The dev resources point is valid.
    The OP pointed out the ez fights shouldn't reward you with phat lootz.
    Additionally you could scale it harder than original and get better % for drops?
    (1)

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