There is already an easy mode for Ifrit, it's the 4 man version, go and do that. Oh but it doesn't drop shiny weapons. Of course not, that's what the hard mode is for.
There is already an easy mode for Ifrit, it's the 4 man version, go and do that. Oh but it doesn't drop shiny weapons. Of course not, that's what the hard mode is for.
This, also there is Toto-Rak for an easy mode dungeon.
You friend can still experience content as of now.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
suport this idea 100% im not bothered by the stress factor but sometimes im just not in the mood for hardcore mode or my girl wants me to be freed up sooner rather than later this can def. help in that aspect if i can complete a battle faster becuase my group did easy or even medium mode and i understand about the friends who dont deal with stress well had some like that on xi so that being said i hope yoshi and the team listen to your idea would be nice to see implamented
Last edited by smokymcweed; 10-16-2011 at 06:39 AM.
I'm not trying to be rude, and my sympathy goes out to your friends, but if they can't handle video games why are they playing them? Or at least play one that doesn't require "stress" like playing the sims or something. I hear Lego Universe is a very easy going MMO.
I have no problem with this type of system being put in place, as long as rewards differ based upon difficulty, as you have outlined.
I think it would be incredibly amusing if all endgame content had tiers of difficulty you had to go through. Lets take the ogre from DH for example.
Tier 1 (for just quest completion): regular tank and spank no bogeys no drop, beat that? Good time for lv2
Tier 2 Ogre WITH bogeys, obviously this would screw up all tactics for him as it should. Time for lv3
Tier 3 Ogre as it is now.
I think it would be interesting and fun to have endgame content expand on top of itself like that. Keep all the good gear for the hardest difficulty but add a step system all players had to go through. Each step would add new dynamics to the dungeon/area that completely screws up the tactics players built thus far. It would add extra life to the content and keep players on thier toes the whole time
Tell your friends to get some meds. Honestly though, they should go see a doctor if theyre getting anxious over a video game to the point where it affects their health.
http://mercsxiv.enjin.com/home
Comments like these are not welcome in this thread. I specifically asked for you people to be more considerate, and you're failing quite horribly at that.
I'd try to justify everything, but the point of this is to give people flexibility and choice. This isn't about just my friends' health, but a fundamental aspect of the game that needs to be addressed.
I don't like it when games force a tough battle on me without the option to adjust the difficulty - I don't always have time to spend one whole hour on a single boss.
Last edited by SilvertearRen; 10-16-2011 at 08:51 AM.
Then don't do that content. Nothing is being "forced" upon you. And if I'm not mistaken, there is no boss battle in the entire game that is one hour long.
I don't mind the idea of a difficulty setting for various reasons:
Easy - Strictly for mission completion. Less enemies, lower level, etc. No drops.
Medium - Basic level and combat style. Normal levels, average drops.
Hard - Intense combat, should require advanced jobs, higher level enemies, higher chance at drops.
That would be fine. But do not parade the idea around because you feel your being "forced" into doing hard content.
I think it's pretty ridiculous to ask the developers to implement a system to reduce stress in a video game when it's not a problem for the vast majority of the playerbase. Most people find the challenge and "stress" of a difficult boss fight appealing. I'm sorry your "friends" have issues, but maybe they should just go find a different hobby that doesn't cause anxiety attacks. SE already started adding tiered difficulties. Ifrit easy mode and Ifrit hard mode. If hard mode is too much, then go do easy mode.Comments like these are not welcome in this thread. I specifically asked for you people to be more considerate, and you're failing quite horribly at that.
I'd try to justify everything, but the point of this is to give people flexibility and choice. This isn't about just my friends' health, but a fundamental aspect of the game that needs to be addressed.
I don't like it when games force a tough battle on me without the option to adjust the difficulty - I don't always have time to spend one whole hour on a single boss.
Video games don't have to cater to every type of gamer. That's why there's such a huge selection of them. If one doesn't satisfy you, then you can simply go and find another one. Why should the developers attempt to cater to every demographic?
This would be like me telling SE, "I only have one arm. Please make content easier so I can play with one arm." It's absurd. Instead of demanding the game change to meet your needs, why don't you go find a game that already does that.
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