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  1. #11
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sareal View Post
    The fact remains that crafting is a poor design choice for the direction of the quest. You don't share that opinion? That's fine, but I personally, amongst obvious many, don't agree that it is the direction the relic should be taking.
    No, it is not a poor design because crafting is part of the game play that is attainable by the average skill player in general population. Thus, SE has chosen to leverage it.
    The relic is a grind lots of "easy" content for a rich reward.

    If SE designed the relic to require a component from the "hardest" content in the game and on top of that make that item drop RNG with low percentage.
    The from QQQing would be astounding.

    As for a rehash, sure, they are re-using previous elements of the game to aid in replay of the content, otherwise the content would be dead and gone completely. Gotta help the new players with the queue times somehow.

    The players complaining about crafting requirement are the players that have chosen to no play that aspect of the game play.
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    Last edited by ChameleonMS; 12-18-2015 at 06:47 AM.

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