None.And what content would you be willing to give up? The resources to create all that have to come from somewhere. What your asking for is effectively 13 different questlines with their own unique stories and possibly encounters. I think your being very unrealistic on exactly how much work it takes to implement something like that.
They already delayed this 6 months for absolutely no reason. Since its just 1 quest series and the things to do are exactly copypasted from before. We already are reciving 1 dungeon version (a recycled dungeon already) less in exchange of "new diferent content". If they can`t manage, they aren`t doing it right.
Is XIV a big MMORPG? yes. Has enough budget? but of course yes. I expect nothing less than what any other MMORPG might offer. And we are recibing far less, actually, for this questline, we are reciving literally nothing. They delayed this 6 months to give us nothing.
Unrealistic? WoW is making exactly what im proposing. If a big MMORPG like WoW can. A big (and riding the wave!) MMORPG like XIV can. If not, then the title isn`t worth the care of their devs anymore.
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That aside, thats just wishing, it wont happen, in 5 years more people will be grinding fates to get atmas to get their i610 relic.
FFXIV The game where ideas went to oblivion...
New Ideas?... Nah just recycle the same grind from ARR Relics
You have omitted the following:http://forum.square-enix.com/ffxiv/t...l=1#post745711
sure, they removed a lot of the grind from the relic quest at 2.0 launch, but then they found out that too many players finish the relic quest (the reason why coil weapon got changed from ilevel 190 to ilevel 195)
Clear Darkhold in 13 minutes or less
Clear Aurum Vale/Cutter's Cry in 16(?) minutes or less 3x each.
Clear a class-specific Leve that's actually pretty challenging
Clear Garuda with no deaths
Clear Ifrit Extreme
and that's just from memory
There was a grind, but there was also some legitimate challenge there to make you feel like you actually accomplished something. Even in 2.0 this was the case with people wiping to Titan/Chimera/Hydra. It was all in bite-sized chunks too, so a casual player could work on it a bit at a time. Unfortunately, after the initial quest they replaced all of the parts you actually want to remember with more brainless solo grind. They also apparently have adopted the idea that casual = helpless newbie who can't complete anything requiring even a bit of teamwork.
Really, I think the key here is creative use of the resources they have. The quests created after the initial 1.0 and 2.0 relics have been devoid of creativity.
Last edited by Brannigan; 12-17-2015 at 08:27 AM.
I will only accept this for the last step replacing the HQ mats needed. Steps 1 and 2 are doable easily, especially step 2 if you're undermanning everything, can get all the dungeons done in under 4 hours. Step 3...I ain't spending 80 mil (current total price on Exodus) for all the HQ mats needed for this. Take out the crafting, keep everything else.
Which are the exact same people that are complaining about how this whole relic system works. So yeah.. lol
The only thing you need to do to fix the relic quest is drop the required HQ craftable items from 4 to 1 and sell them in a npc shops for 100k - 200k. Bam! Done! Fixed!
YES!!! Why cant we have this!?!?To think that they got that idea from us and doing it better.I like the way the new WoW expansion is handling their artifact weapon system. Every class gets a unique quest that unlocks a unique base weapon. Then as you play and earn xp through various things the weapon gets more powerful and unlocks new abilities/stats.
It's much more exciting to see your weapon get more powerful as you go and leveling it doing things you want to do ingame. Farming Alexander 800 (!) times and then being given a weapon just feels dull and like I am trying to climb too high of a wall. I will pass.
If SE turns around and tells me there's not gonna be another update until March I can probably "understand" the grind but my issue right now is the amount of stuff there's to do with so little time.
I personally don't quiet understand people get the idea that relic is for casuals, for those who DONT wanna tackle difficult stuff... But what about the ones with no static and people blocking you to allow you to learn the fights because you haven't cleared it?
The other issue that there is SO MUCH to do taking relic out of the equation. This is my case :
cap Esos / run VA for drops (if it drops)
red scrips gathering and crafting
Craft the red scrip stuff , gather red scrip stuff.
Relic , 800 hundred runs of Alex
Gather mats for next week red scrip stuff , same for gathering ones. Craft then
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