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  1. #1
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70

    Anima relic grind solution

    I don't usually complain about this game but the grind in this new relic saga is a bit too much. I do not mind the crafting stuff at all is just the grind.

    My solution for it will be to chop everything by half:

    Instead of 680 poetics/law for items should be 340
    Instead of 20 items should be 10
    Instead of 18 tokens should be 9
    Instead of 1k allied seals should be 500
    Instead of 10 Precision Gordian should be 5

    The mats for the specialists stuff is pretty easy to get so I don't think (personally) should be nerfed.

    If you have a better solution will be great to hear it.
    (6)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Implement a quest that involves killing actual bosses instead of spamming brainless low level content.
    (32)

  3. #3
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    It's not really a "bit much".

    They don't want you getting your relic on the first day it releases.

    Just doing daily roulettes + maybe 2-3 alex runs a day will let you finish this first stage in a little over a month.


    Though the prices for some things could use tweaking (Especially them Precision Gordian), they don't need to nerf the entire grind or else people will be rocking a relic before the end of the week.
    (4)

  4. #4
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Anima solution?

    Take it out from the game, implement a Z recovery sistem. Fire the developers responsable. Come up with something new. Like a multiple end weapon based on the content we do the most, with diferent desing, something i can progress by doing anything i want and not what quest tell me to do, even more, each quest should be diferent for each relic, with diferent lore, targets, locations, NPCs, quest names, etc.
    (10)

  5. #5
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Brannigan View Post
    Implement a quest that involves killing actual bosses instead of spamming brainless low level content.
    You can get high level weapons from killing actual bosses.

    The relic is for people who want to invest time instead of tackling hard challenges. Its for the people who wont be doing Thordan EX or Alex Savage.


    Quote Originally Posted by Alexander_Dragonfang View Post
    Anima solution?

    Take it out from the game, implement a Z recovery sistem. Fire the developers responsable. Come up with something new. Like a multiple end weapon based on the content we do the most, with diferent desing, something i can progress by doing anything i want and not what quest tell me to do, even more, each quest should be diferent for each relic, with diferent lore, targets, locations, NPCs, quest names, etc.
    Ok and how long would you be willing to wait for this content and what other content would you be willing to give up to have it made?
    (6)

  6. #6
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Belhi View Post
    You can get high level weapons from killing actual bosses.

    The relic is for people who want to invest time instead of tackling hard challenges. Its for the people who wont be doing Thordan EX or Alex Savage.




    Ok and how long would you be willing to wait for this content and what other content would you be willing to give up to have it made?
    6 months should do.
    (1)

  7. #7
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    I like the way the new WoW expansion is handling their artifact weapon system. Every class gets a unique quest that unlocks a unique base weapon. Then as you play and earn xp through various things the weapon gets more powerful and unlocks new abilities/stats.

    It's much more exciting to see your weapon get more powerful as you go and leveling it doing things you want to do ingame. Farming Alexander 800 (!) times and then being given a weapon just feels dull and like I am trying to climb too high of a wall. I will pass.
    (5)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Belhi View Post
    The relic is for people who want to invest time instead of tackling hard challenges.
    It wasn't before. Unfortunately the devs have taken "casual" to mean "completely unskilled," and so now we have replaced Hydra and Titan with FATEs and Beast Tribe quests.
    (8)

  9. #9
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Belhi View Post
    You can get high level weapons from killing actual bosses.

    The relic is for people who want to invest time instead of tackling hard challenges. Its for the people who wont be doing Thordan EX or Alex Savage.
    I agree with this. The relic has always been just one, of many, ways to get a solid end game weapon. I've never understood the rage against it or the process to get it. Right now I believe Hive, Heavenly, Alexander, and Esoteric weapons are all solid options for an end game weapon (and any of those would work well for most players, who don't engage in high end raiding) If one option doesn't suit your needs one of the others will. If a month or two working on the Anima weapon is too much for you, pursue a different weapon.
    (3)
    A true paladin... will sheathe his sword.

  10. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    6 months should do.
    And what content would you be willing to give up? The resources to create all that have to come from somewhere. What your asking for is effectively 13 different questlines with their own unique stories and possibly encounters. I think your being very unrealistic on exactly how much work it takes to implement something like that.

    Quote Originally Posted by ToniRomo View Post
    I like the way the new WoW expansion is handling their artifact weapon system. Every class gets a unique quest that unlocks a unique base weapon. Then as you play and earn xp through various things the weapon gets more powerful and unlocks new abilities/stats.

    It's much more exciting to see your weapon get more powerful as you go and leveling it doing things you want to do ingame. Farming Alexander 800 (!) times and then being given a weapon just feels dull and like I am trying to climb too high of a wall. I will pass.
    Their artefact system is a very different beast, starting with the fact there are no other weapons available in the expansion except the Artifact for you class. While the system is an interesting one, its closer to a complete weapon system overhaul than an relic.

    Strictly speaking most things you do in FF14 can contribute to the final stage of your relic. You don't have to run Alex. You can get the materials through Beast tribe dailies, with Poetics, with Law, with hunt seals, and from maps.
    (2)

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