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Thread: Anima Weapons

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  1. #1
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by winsock View Post
    The reason I bring this up is because the 'required' stuff is relative to the goals of player. No one needs to be max level or have the best gear necessarily. If you cant dedicate a scheduled time to practice savage with a static and your goals involve maxing out a character, this quest is your only option. Many players are faced with a dilemma of giving up on their goal (and possibly unsubscribing because they can no longer progress towards their goal) or possibly spend a huge amount of time participating in content they dont enjoy.
    See, that's kind of my point though, if a person isn't doing endgame, there's not really any need to have a weapon that high. The quest to get the i200 stage is very quick and easy, and i200 is more than enough for, well, honestly all content currently in the game. A 210 does help with getting things like Thordan and Alex S on a more farmable status, but otherwise, is just kinda unnecessary. It's just fluff. Sparkly fluff.

    The idea of "having no choice," or being "forced to do content they don't enjoy" is purely psychological. I don't currently do endgame due to RL conflicts at the moment, but I plan to again when things calm down. For that reason I choose to make a 210 relic to help me when I get there. But, honestly, if I didn't want to endgame, I'd be perfectly happy with my i200 bow, and just ever so slowly build up stuff to eventually upgrade it. As I said, just doing your beast dailies once a day and doing nothing else, basically guarantees you get your 210 in, I think I calculated it out at 87 days, and that's not even taking into account the extra poetics/law you get from completing said dailies, or what have you.

    I just think people are taking this WAAAY too personally and getting entirely too bent out of shape about it.
    (3)
    Last edited by Zophar; 12-20-2015 at 03:51 AM. Reason: character limit
    Content too hard? Too much rng? Too much effort for the item you want?

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zophar View Post
    ...I'd be perfectly happy with my i200 bow, and just ever so slowly build up stuff to eventually upgrade it. As I said, just doing your beast dailies once a day and doing nothing else, basically guarantees you get your 210 in, I think I calculated it out at 87 days, and that's not even taking into account the extra poetics/law you get from completing said dailies, or what have you...
    I think even the casual player wants to know that are not working towards a dud. The current trend of SE's content suggests that the relic may be exactly only for looks than for anything impressive, with limited customization, to be handed in at the end of its short life like a trinket for "10% off the next monotonous grind". This isn't what people come to expect out of a weapon that takes a lot of time and investment outside of their usual wants to do to just match the ilvl of current content, with nothing to stand out. No one wants to be sold a lemon no matter how affordable it is.
    (2)
    Last edited by Kallera; 12-20-2015 at 06:54 AM.

  3. #3
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zophar View Post
    It's just fluff. Sparkly fluff.
    ^ you came to that conclusion solely because no one really *needs* a 210 wep right?

    But truely, no one really needs anything in this game. The entire game is optional.
    You don't need to progress a character by maxing out its gear or level.
    I wouldn't call improved stats fluff. For example, the cash shop sells fluff. If this upgrade was added to the cash shop would you have a problem with it? It's just fluff right?
    (3)

  4. #4
    Player
    Indignation's Avatar
    Join Date
    Dec 2015
    Posts
    1
    Character
    Indignation Astutulus
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by winsock View Post
    The entire game is optional.
    Square should just hire that guy to cover any complaint they ever receive, he'd make the pressure on the dev team absolutely zero. Which is real easy to do when you can handwave off everything as "optional". That even goes for things that have already been fixed...

    "Uh, excuse me Square Enix sirs, but Chocobo Racing feels like it receives way too little reward in MGP for the amount of time."
    "Chocobos are optional! Get out of here!"

    "Okay, I decided to run Garuda, but I have some vision problems and it's hard to tell which mob is tethered in which way...."
    "WHO CARES, GARUDA IS OPTIONAL, GET LOST STEVIE WONDER."

    "Okay, Garuda down, but I am having some issues gearing my Paladin... nobody wants to take me on a raid because they've heard there are some issues with paladin..."
    "We gave you boxers, isn't that enough you entitled whiner? The rest of the gear is optional! Paladin is optional! Roll a warrior!"
    (8)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    You know SE, 80/16 for the items turn in is an incredibly awkward number to have on hand... why not make it 100/8? Those numbers are much less awkward! And hey, 8 is perfectly symmetrical to boot!
    (0)

  6. #6
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    The grind doesn't bother me in the least, the crafted turn ins do.

    I made 7 zeta between my main and my now unsubbed alt account but I am not making a single anima weapon. Those crafter requirements make me refuse to do even 1. Not when it will just become a glamour item in 4.0 anyway
    (4)

  7. #7
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AnimaAnimus View Post
    The grind doesn't bother me in the least, the crafted turn ins do.
    Same here, since that part it the only one which made me go wtf, at this moment they are so expensive and since people will continue to need them I don´t see that changing in a long time. So for now the only ones that will get the relic are crafters, clear-sellers, gil buyers and those who in some other way have managed to get enough gil.
    But my biggest fear is that this will be christmas eve for all who sell gil... gg SE, gg.
    (2)

  8. #8
    Player

    Join Date
    Jul 2011
    Posts
    644
    like i said in a other tread there are 2 reason why it's expensive :
    1) the high demand
    2) diadem item XD, a lot of the mat is coming from diadem, i don't think DOL is farming diadem right now, the same players is certainly doing the relic too.
    (0)

  9. #9
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Cant have the scales tip vastly on one side and then the other. This game economy can best be described as a teater toter. "World of Warcraft " had a great economic structure,Final Fantasy XI online, Aion Online,Warhammer Online, Phantasy star online I,and II. I can go on and on. This type of system does not work or will never work in a MMO all youll get is the same thing over and over again. Ihad crafts in FFXI and WOW that I used for years will very little deflation. Final Fantasy XI economy was stable for a good part of a decade. Se should of drawn from other MMO's to come up with a economically sound structure. A lot of the Alpha-Beta Testers oppsed this type of system because we knew this would happen, the excuse was "it will get better" its been more then 3 years and the economy is still as bad as it was at lauch and there is no excuses for this type of lazeness. And I hate to say this but the player -base is to blame for this mess
    (1)

  10. #10
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The main problem with this type of system is the current economic structure of ARR. This game has one of the worst economic structor I have ever seen in a MMO. Items massively deflate in a matter of moments due to over supply. SE was told since Alpha-1 this type of system would destroy this games economy. Instead you get all these white knights say "its a good system" having clearly never playing other MMO's to compare it to. What this system does is called a economical implosion. The games economy isn't growing, its implodeing. SE quick fix is to dump thousands of new item into the economy in order to stablelize it. The problem with that approach it just stacks onto the orginall problem making matters worse. Then you get the same problem all over again. People use the argument of supply and demand, that only applies to a certain degree and cannot be the foundation to a economic structure. The economy as a whole need to have a balance in order for it to function.
    (3)

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