
I know alot of people have been complaining about bad choices and poor design on the devs, and I'll say that the quest line was very lazy and lackluster. But on the flip side, they may have done some things right.
The crystal grind was not something new to us, a lot of us have done this before, and good on you if you got to skip this step. While some are okay with it, others hate it. But what if it was done on purpose and not just to recycle content, but to maybe actually get people out of idyllshire and their housing district and make the zones come alive with players to help newer players level? Maybe this was their plan, much like 2.0 atma. Newer players flooded into the game due to its launch on the PS4 at the same time.
Dungeoun step is very easy, and like other people have said, its fun to blaze through the older dungeouns in unsynched parties. The newer dungeouns are a bit longer, but like I said previously, maybe this was the plan all along. Get an influx of people into these early dungeouns to curb some of the long que times to help others level.
The last step is where it gets tricky. Its quite a doosey, and will take quite some time for people to complete. On the surface it looks like a lot to do all at once, but in fact, like others have said, there are many ways to get the items you need. Law, Poetics, Alex normal tokens, Treasure Maps, Beast Tribe quests, old hunt marks. While some people don't see this as an ease on the system itself, it is refreshing to have all of these avenues to get tokens. If you get bored doing one thing, you can go on to another. Don't want to run alex normal anymore? Go hunting! This quest might be more of the same song and dance, but it was designed in such a way, that its only as grindy or as annoying as you make it.
As for crafting items needed? This isn't the first time this has happened. But in a previous step it also threw in a brand new thing at the same time, much like the specialty system. Previously, it was desynthing. It was kind of their way of shoe-horning it in, and trying to make it relevant, cause who was actually really looking forward to leveling it when it came out? Same thing with specialtists. It isn't needed by crafters to do the already exsisting recipies, but its forcing them to do something they may or may not have done already to help with your or their own relics.
In conclusion, like many have said in this thread, this quest chain is completely optional. Its not something you have to do. You have to want to do it. It is lackluster, and void of any real challenge, and could use some fresh content to spice it up, but for reasons unknown, we didn't get it and it was put out. Is it bad? I don't think so. It does what it needs to do, and thats fill the void of playtime people that are logging in might have. Thats not to say that it doesn't need improvement, and hopefully we will see something with future patchs, but we just have to take what we have atm. If its not your thing, you can opt out of doing it totally. All you can do is voice your opinion on what you would like to see changed, and hopefully they will see what is being said.
TL : DR - The quests aren't as bad as you think they are. They require quite a bit of time, and might be the same old song and dance, but maybe, just maybe, the devs designed it this way with other motives in mind. Only they know the truth. If you don't like it, the whole thing is optional, and I suggest leaving it alone if you don't enjoy doing it. (sorry for any grammar errors lol)
Last edited by Nyghtmarerobu; 12-19-2015 at 12:37 AM.
I read and read and all I see is "I'm entitled! I'm entitled!". No. You're. Not.
Player
(My first post)
Have you farmed 2.2 atmas?
Cause the drop rate for the elements aren't as bad as atma's were. By a Long shot.
Ffxi at its finest time took 2 real life years to complete the relics.
Plus all MMO are a grind nothing is ever easy. If you want it, then work for it.
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.

Step one, the new "atma" crystals: I am not bothered too much by this one after taking a look at the drop rate. It can be skipped by trading in a Zeta, so there is also that. It will simply take time to complete, but that's about it. Doesn't bother me much, but it really bothered many people.
Step two, dungeons: I like this one, its actually fun to undersize the old dungeons and new dungeons aren't that terrible so its not a bad step. Again, it will just take time. Pray you don't get brain dead people on DF and kidnap a friend for extra fun.
Step three, item hell: Let me really take a good look at this... OK, so its a really long grind for items. There are lots of ways to go about it? Nice gesture, split the process across the board and you will be done after a time. It will still take a really long time, perhaps more time that what we are all willing to give. Not the smartest of moves.
But... wait, what is that?! They want 1-star HQ specialist items that require other specialist items as components? And 4 of them per set? Oh boy, that was not a smart move. The relic weapon is supposed to be the weapon casuals that don't raid shoot for, right? Its supposed to be a weapon you "buy" with time. If you are not a high end crafter then you have to get these items with money. You can bet the items are going to be ridiculously expensive for weeks (maybe months depending on server), effectively walling casuals of their relic.
Just my view of the subject anyway. Not the smartest way to start the relic quest line. I just hope that, since we are doing these things now we don't have to suffer from anything like this again during the new relic quest line.
Last edited by Erudito; 12-18-2015 at 11:37 AM. Reason: More stuff!
If you want to get technical you can't acquire a 210 weapon until you beat end game, so it's not even required for that. And if 2.x is a benchmark weapons were the choke point on your item level and were not easily upgraded unless you did the relic quest. Relics aren't supposed to be what you think they are. They are equivalent weapons that can be acquired by non-raiders. And people constantly going to the argument of "you don't need it if you don't raid" completely invalidates the entire mechanism of this game and can/will drive players away from this game. It sounds good to you, but trust me you do not want a dead game. This quest is unacceptable busy work to use old content rather than devote resources to creating something new, and it should not be defended unless this is what you want patch after patch.
People need to stop bringing up FFXI. Relic weapons and other weapons like them were a P.I.T.A. to get......but they lasted FOREVER. Gear in a vertical progression MMO has a shelf life of maybe 3-5 months. These two games can't even be compared accurately. If you can compare this game to another game WoW is as close as it gets.
Except that those two methods of obtaining a weapon aren't remotely equivalent. It might take ~2 months of killing A4s to get a gobdip or the gordian weapon, but the content to acquire either of those is one-and-done. Every week it resets, and you go kill it and then you're done until the next week. The relic weapon requires day in, day out, all day, every day farming of old content to get the items. And even if I dump that much time into farming content and getting all of the non-tradeable items I still have to deal with buying the remaining items from the market board and that's the crux of why this is bad. I know a lot of players who never have more than like 800k gil on them at any time and just one of these items now are floating between 1M and 4M gil, and they're not things you can craft yourself. They're specialist recipe items made with other specialist recipe items and you can only have 3 specializations. This will not end well and the prices won't go down far enough for far more than 2 months. It would probably also be cheaper to just buy an A4S clear to get a 210 weapon.
I feel you there. I never really considered quitting until I hit step 3 of the relic on Wednesday.
Last edited by Nova_Dresden; 12-18-2015 at 12:56 PM.

I don't remember saying that 210 weapons were required to complete AS4. But they do help. But, we'll just go with your whole point of they aren't "needed" for anything at all. In which case there is even less reason to do them than I even made them out to be. And I dunno why you came to the conclusion that relics aren't what I think they are, because "They are equivalent weapons that can be acquired by non-raiders" pretty much sums up what I think they are in a nutshell.
Furthermore, I don't believe that the argument of you don't need it if you don't raid, invalidates anything about the mechanics of the game. This is a progression based game, but progression in this context doesn't mean "You must be the best of the best no matter what you do!" It just means to advance until you are where you need to be. That's the way I see it at least. And I'm gonna be honest, if a single questline, for a single optional item is going to catastrophically destroy the game with a mass exodus as you say, then honestly, so be it. But I think you are grossly overestimating how many people are actually going to quit over this silliness.
Last edited by Zophar; 12-19-2015 at 03:34 AM. Reason: character limit
Content too hard? Too much rng? Too much effort for the item you want?
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