Planning to convert all dungeons into instanced raids. Release of content finder (see below) to help players find groups quickly and easily
Seriously? How many times does this games community have to say..

WE WANT MORE THAN INSTANCED RAIDS

Instance Raids can be fun, sometimes. They are usually good for a run or two. But there has never EVER been an MMO in which Instanced Raids can maintain the level of fun necessarily to entertain a population for more than a few runs. i.e less than a week.

This community has repeatedly shot down this idea in favor of a blend of both instanced and open world content. Toto-Rak and DD should have been enough to open the Devs eyes. First run, people tested them to see how they worked. Second Run People beat them. Third run, people checked for secondary objectives. Fourth run, everyone was bored.

This game is in serious need of Dungeons that are like the beastmen strongholds. Where people can enter and exit freely. No time limits, no entry requirement, and with any luck some complicated and entertaining puzzles to solve.

Why does this development team consistently ignore these calls for more diversity in content? I thought with the implementation of Shposhae they had figured out that people like areas of interest in which they can just go explore. Places with treasure chest and Notorious Monsters that don't require three hours of finding eight people just to take a look.

Now, not only are they talking about making all future dungeons Instance Raids, they are saying they plan to make ALL dungeons Instanced Raids. That means places like Cassiopeia Hollow and Tam-tara Deepcroft, the saving graces of this games lack of exploration, will now be Party restricted and time limited.

For me this is a game breaker. I'm sick of Ridiculous decisions like this being steam rolled over the community. Especially when the community has been vocal against it.