Quote Originally Posted by Jennestia View Post
1. They chose not to add an AH. Crystal Tools isn't preventing that.
2. They stated specifically the servers are why they can't add a mailing system yet. (Server side interface, remember this.)
3. Server related issues are also a part of why they haven't yet done anything with the linkshell system.
4. "Fix lag on servers or client" has nothing to do with the engine, the client lag regarding actions are due to shoddy servers, as they stated and shoddy servers with a serverside interface is bad.
5. Crystal Tools is an engine designed specifically for compatibility and playability on consoles -- I've witnessed zero problems with FFXIII outside of oversight glitches which is due to bad programming and not the engine.

You leave out one vital piece of information:

They restructured the managerial team. Any company, whether media related or even fast food related, any changes in the pipeline will be halted or sometimes cancelled. Not only did they change the direction of the game, they're also rebuilding the game from the core and up. So to say:



Is flatout false. You hate the crystal tools (even though it's guaranteed you yourself have never worked with it), but the engine itself isn't bad, Versus XIII alone is proving that, however the MAIN problem with the game, and if you actually read what the devs state, is the servers and interface. They meed to tweak the engine, that much is obvious but the engine itself isn't the main culprit to XIV's problems.
Except for the fact they used Crystal Tools to make not only the PC/PS3 Client but also all the server files. I am sure the programming is jacked up as well as the server files ultimately everything reverts to the tool used for the programming. Crystal Tools locked XIV in at DX9, and hindered progress from that aspect.

I am also sure the way they coded it in C++ also had something to do with the fact that the game is jacked up. Ultimately everything reverts to CT as it was used to design the games engine. Is it possible the programmers just do not have a clue, yes and in some regards probably lie partially at fault. Either way using CT as the basis for designing the engine limiting it to PS3 rather then PC also probably hindered things.

The Engine or the Core of the system using CT is at fault for at least 35-40% of the issues with the PC client and the game.