Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It would still be quite interesting to hear more about the relationship between Luminous and the engine they end up using. The lead developer is the same, so similar concepts will probably make it in.

    It would be extremely awesome if they could adapt the best part of the Luminous technology (IMO)... that is, being able to produce assets 30% more efficiently than before, speeding up production times considerably. Think about how that would help an MMO.
    (0)

  2. #12
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    They just had a conference about DX 11 at their event in tokyo, so i wonder too if the new engine will support DX11.

    But lol @ "unhappy with the latest patch". This is downright laughable.

    And even more lol at the trite argument "pay for a beta". The beta ended september last year buddy. Get over it.

    Oh, for the record, the team is saying nothing about the crystal tools (that shown some pretty amazing results with other games), the issues have very little to do with the engine (seamless zones, server structure and so forth), and they're updating the engine simply to keep the graphical edge in the market.
    I am trying very hard not to retort to you in this response, I did not like the patch that is my opinion and we will leave it at that.

    The team has mentioned MULTIPLE times that Crystal Tools is responsible for the current state of the game. "Due to the coding engine we are unable to add X feature" Crystal tools is fine for PS3 I am sure but it absolutely BLOWS with MMO and PC and that absolutely shows as well. The zones are not exactly seemless the loadtime is exponentially reduced i will give it that. you can see it loading for a quick second or 2 when you cross zonelines and are unable to examine players and such that is still loadtime.

    So according to the devteam, BTW I am not going back through all the posts to prove this, because of Crystal Tools

    Server coding is messed up
    Cannot Add AH
    Cannot add mail
    Cannot Fix Linkshell issues
    Cannot fix lag on servers or client
    Cannot make the game run on PS3 properly
    Cannot fix AO
    Cannot make it run fullscreen with alt tab because of it being DX9 (BTW that one is my favorite)

    In short they cannot fix the game

    If they could have optimized the game by now they would have but the engine it is developed on is so jacked up they are unable to do so. You do not recode a game on a new engine mid game after 6 years of development; it is a financial strain on anyone hence why they have 250+ employees now working on coding to fix this, and push the game over to a new engine.
    (3)
    Last edited by Elkwood; 10-17-2011 at 01:42 AM.

  3. #13
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Holland View Post
    You might want to post your questions in the other thread of questions that might be asked during the second Live letter from the producer.

    http://forum.square-enix.com/ffxiv/t...AL-FANTASY-XIV
    It was already done yesterday top of page 29, without the discussion or opinions I had posted in here, but thank you for the correct link.
    (0)
    Last edited by Elkwood; 10-17-2011 at 01:44 AM.

  4. #14
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elkwood View Post
    Server coding is messed up
    Cannot Add AH
    Cannot add mail
    Cannot Fix Linkshell issues
    Cannot fix lag on servers or client
    Cannot make the game run on PS3 properly
    Cannot fix AO
    Cannot make it run fullscreen with alt tab because of it being DX9 (BTW that one is my favorite)
    1. They chose not to add an AH. Crystal Tools isn't preventing that.
    2. They stated specifically the servers are why they can't add a mailing system yet. (Server side interface, remember this.)
    3. Server related issues are also a part of why they haven't yet done anything with the linkshell system.
    4. "Fix lag on servers or client" has nothing to do with the engine, the client lag regarding actions are due to shoddy servers, as they stated and shoddy servers with a serverside interface is bad.
    5. Crystal Tools is an engine designed specifically for compatibility and playability on consoles -- I've witnessed zero problems with FFXIII outside of oversight glitches which is due to bad programming and not the engine.

    You leave out one vital piece of information:

    They restructured the managerial team. Any company, whether media related or even fast food related, any changes in the pipeline will be halted or sometimes cancelled. Not only did they change the direction of the game, they're also rebuilding the game from the core and up. So to say:

    If they could have optimized the game by now they would have but the engine it is developed on is so jacked up they are unable to do so
    Is flatout false. You hate the crystal tools (even though it's guaranteed you yourself have never worked with it), but the engine itself isn't bad, Versus XIII alone is proving that, however the MAIN problem with the game, and if you actually read what the devs state, is the servers and interface. They meed to tweak the engine, that much is obvious but the engine itself isn't the main culprit to XIV's problems.
    (0)

  5. #15
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Elkwood View Post
    I am trying very hard not to retort to you in this response, I did not like the patch that is my opinion and we will leave it at that.

    The team has mentioned MULTIPLE times that Crystal Tools is responsible for the current state of the game. "Due to the coding engine we are unable to add X feature" Crystal tools is fine for PS3 I am sure but it absolutely BLOWS with MMO and PC and that absolutely shows as well. The zones are not exactly seemless the loadtime is exponentially reduced i will give it that. you can see it loading for a quick second or 2 when you cross zonelines and are unable to examine players and such that is still loadtime.

    So according to the devteam, BTW I am not going back through all the posts to prove this, because of Crystal Tools

    Server coding is messed up
    Cannot Add AH
    Cannot add mail
    Cannot Fix Linkshell issues
    Cannot fix lag on servers or client
    Cannot make the game run on PS3 properly
    Cannot fix AO
    Cannot make it run fullscreen with alt tab because of it being DX9 (BTW that one is my favorite)

    In short they cannot fix the game

    If they could have optimized the game by now they would have but the engine it is developed on is so jacked up they are unable to do so. You do not recode a game on a new engine mid game after 6 years of development; it is a financial strain on anyone hence why they have 250+ employees now working on coding to fix this, and push the game over to a new engine.
    I will not make it out to be as if I knew anything about programing. But how I understood, the issue is not the tool itself but how they programmed it. Except for Final Fantasy, square makes games for all platforms and they work inmensely well to my knowledge.
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  6. #16
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    1. They chose not to add an AH. Crystal Tools isn't preventing that.
    2. They stated specifically the servers are why they can't add a mailing system yet. (Server side interface, remember this.)
    3. Server related issues are also a part of why they haven't yet done anything with the linkshell system.
    4. "Fix lag on servers or client" has nothing to do with the engine, the client lag regarding actions are due to shoddy servers, as they stated and shoddy servers with a serverside interface is bad.
    5. Crystal Tools is an engine designed specifically for compatibility and playability on consoles -- I've witnessed zero problems with FFXIII outside of oversight glitches which is due to bad programming and not the engine.

    You leave out one vital piece of information:

    They restructured the managerial team. Any company, whether media related or even fast food related, any changes in the pipeline will be halted or sometimes cancelled. Not only did they change the direction of the game, they're also rebuilding the game from the core and up. So to say:



    Is flatout false. You hate the crystal tools (even though it's guaranteed you yourself have never worked with it), but the engine itself isn't bad, Versus XIII alone is proving that, however the MAIN problem with the game, and if you actually read what the devs state, is the servers and interface. They meed to tweak the engine, that much is obvious but the engine itself isn't the main culprit to XIV's problems.
    Except for the fact they used Crystal Tools to make not only the PC/PS3 Client but also all the server files. I am sure the programming is jacked up as well as the server files ultimately everything reverts to the tool used for the programming. Crystal Tools locked XIV in at DX9, and hindered progress from that aspect.

    I am also sure the way they coded it in C++ also had something to do with the fact that the game is jacked up. Ultimately everything reverts to CT as it was used to design the games engine. Is it possible the programmers just do not have a clue, yes and in some regards probably lie partially at fault. Either way using CT as the basis for designing the engine limiting it to PS3 rather then PC also probably hindered things.

    The Engine or the Core of the system using CT is at fault for at least 35-40% of the issues with the PC client and the game.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread