The fact that we didn't get this in 3.0 or 3.1 is telling me it must be damn low on the devs' priority list despite being one of the most requested features. It's so infuriating and a pace killer when you're raiding.

The fact that we didn't get this in 3.0 or 3.1 is telling me it must be damn low on the devs' priority list despite being one of the most requested features. It's so infuriating and a pace killer when you're raiding.


Raiding = 90% waiting 10% Fighting.


Please keep the likes coming lets keep this current and show the devs this is something important.



When my raid group is in progression mode and close to downing a boss, this is the most annoying thing. I DO NOT UNDERSTAND why the devs haven't fixed this already? My groups been together since coil 1. That's a lot of time wasted on waiting for CDs. For anyone who says "it's hardcore to wait on cooldowns!"...what? I guess it's hardcore to do nothing or not have everything planned. I mean... everyone has their own opinion on whats hardcore. Lol. Whatever floats your boat. But I don't consider it hardcore, just a waste of time.


Doesn't this just confirm how Zergy raiding has become? Really, I don't disagree cooldowns should reset. I just wish it wasn't "Zerg the boss until you win."




It's not as bad as you make it out to be. If you're waiting for the full 7 minutes to be over, I question why you need to use Hallowed Ground and/or Benediction to open the fight.Every single time my static wipes its always "40 secs (approx) for cooldowns." Every. Single. Time. There is NO reason to not want this, and your comment is very unhelpful. Also... Hallowed Ground, benediction, these are 7 minute cooldowns, meaning that if it was part of our strategy then we are waiting a while.
Go once there's only the minimum time remaining needed before you need the skills, not once you've woken up from your afternoon nap.
However, that being said, it would be nice to not wait for the smaller stuff.
http://king.canadane.com




I don't use these to open a fight, I was simply stating that these long cooldowns exist. But sure, I'll explain why its a problem. I have heard repeated frustrations of using benediction on a corpse just before a wipe, or using hallowed ground as an emergency, but failing regardless. While these aren't necessary for the open the fight, the risk of not having them available when needed could be the difference between wiping and winning, which makes it a problem that they don't reset.It's not as bad as you make it out to be. If you're waiting for the full 7 minutes to be over, I question why you need to use Hallowed Ground and/or Benediction to open the fight.
Go once there's only the minimum time remaining needed before you need the skills, not once you've woken up from your afternoon nap.
However, that being said, it would be nice to not wait for the smaller stuff.
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