Here we go, 1.19a introduced the fix to the huge gain in EXP when low & high level players fought together against monsters in the range of the high level players.

it more or less is still possible to play together and obtain great amounts of EXP, BUT... you'll have to be in a 10 level range with the highest player in your group, 1 level below that and you obtain 0, Zero! experience points.

now i want to ask, SE did a good job at scaling the EXP, why did they decide to totaly kill the exp gain for anyone 11 level below the highest in the group, rather then just scale it further down?

i'm pretty annoyed by this as i'm unable to play together with some friends now.

can't we just get level sync already ;;?
or atleast make it possible to still play together at every level, but scale the exp accordingly to the levels in the party, not destroy them completely!

throughout the last year we've been sent thru so many changes in SP gain that i'm slowly getting sick of the changes.
this time you did a great change in SP gain, but at the same time you made it so some players are just unable to play together.