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  1. #1
    Player
    sorahu's Avatar
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    Sorenu Tael
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    Durandal
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    Gladiator Lv 60

    SE and Community is a little imbalance such a bad thing?

    Hey guys, ok hear me out first. Basically will a little imbalance in final fantasy 14 really hurt? as the title states Meaning let players grind out for a really rare weapon or rare gear set that have special effects in them. Now players will have to grind for that weapon or gear for like 1 to 2 to even 3 months but once accomplished you have a very unique item that most casual players or even a lot of hardcore players wont grind that much for. This also allows SE time to produce for content before players become bored with the game.

    I mean look at it like this player titiana butterfly who mains mnk would love to show off her/his new weapon fist of fury with a rare skill that allow her to push out just a little more dps then other monks.

    Tell me what you guys think
    (0)

  2. #2
    Player
    Magis's Avatar
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    Magis Luagis
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    Excalibur
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    Thaumaturge Lv 60
    The point isn't to make imbalance for the sake of imbalance. The goal is to make variety and interesting complex systems to make gameplay that can be mixed up. IE: Dota 2 works hard to balance all of it's 100+ characters, but each one can be played in their own unique way. This can change the meta of the game just by depending on which heros get chosen.

    With SE's system you are stuck with dodge the mechanics cause the game is very rigid, allowing very little leeway in both fight mechanics, but as well as class design and itemization. SE doesn't want to experiment and make mistakes, so they take the safest and most boring route possible. Heck, their general game design suffers because of this greatly... as we can see with 3.0/3.1 being pretty much a copy of 2.0-2.55. Well, that or they think they can churn out the same thing forever.
    (5)

  3. #3
    Player
    sorahu's Avatar
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    hmm.... I see your point. how does SE go about fixing this broken system?
    (0)

  4. #4
    Player
    Natashio's Avatar
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    Natashi Tamaruo
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    Mateus
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    Quote Originally Posted by sorahu View Post
    hmm.... I see your point. how does SE go about fixing this broken system?
    http://finalfantasy.wikia.com/wiki/Final_Fantasy_XI
    (0)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  5. #5
    Player
    Lambdafish's Avatar
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    Khuja'to Binbotaj
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    Hyperion
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    Paladin Lv 100
    Quote Originally Posted by sorahu View Post
    hmm.... I see your point. how does SE go about fixing this broken system?
    As far as fight design goes its actually not hard to come up with interesting new fights so long as you think outside the box. Imagine the possibilities with this statement: "A raid boss that isn't arena based," and they are always able to add in new mechanics (think the entirety of T7). Its not an issue of feasibility, rather on the devs themselves.

    As for class design, I feel that fleshing out how a different kind of support role would work may be very interesting, though I dont actually see any problems with class design, as the difference is in how it plays rather than what it brings to a fight, although different classes do benefit each other so there is an element of strategy to party composition in that respect (BRD is good with casters, DRG is good with BRD, NIN is good for slashing debuff, etc.)

    dont you mean https://en.wikipedia.org/wiki/World_of_Warcraft?

    This game is nothing like XI
    (1)
    Last edited by Lambdafish; 12-15-2015 at 02:59 PM.

  6. #6
    Player
    sorahu's Avatar
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    Sorenu Tael
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    Gladiator Lv 60
    Quote Originally Posted by Lambdafish View Post
    As far as fight design goes its actually not hard to come up with interesting new fights so long as you think outside the box. Imagine the possibilities with this statement: "A raid boss that isn't arena based," and they are always able to add in new mechanics (think the entirety of T7). Its not an issue of feasibility, rather on the devs themselves.

    As for class design, I feel that fleshing out how a different kind of support role would work may be very interesting, though I dont actually see any problems with class design, as the difference is in how it plays rather than what it brings to a fight, although different classes do benefit each other so there is an element of strategy to party composition in that respect (BRD is good with casters, DRG is good with BRD, NIN is good for slashing debuff, etc.)
    what do you think about actual sub classes?
    (0)

  7. #7
    Player
    Lambdafish's Avatar
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    Khuja'to Binbotaj
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    Quote Originally Posted by sorahu View Post
    what do you think about actual sub classes?
    Yoshi P has stated that he doesnt like the class system, and I agree with him in that I think sub classes would detract from uniqueness and would add far less than making a brand new job. Granted, SMN and SCH exist, however half of their moves are the same, with their identities being made from their role and their pet, which is an exception that works, not a rule.

    There is also the issue of class balance. Viking sub class of WAR that takes away damage dealing for defence, would negate any need to level other tanks.
    (0)

  8. #8
    Player
    Natashio's Avatar
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    Natashi Tamaruo
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    Mateus
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    Quote Originally Posted by Lambdafish View Post
    That's from where Yoshida needs to stop getting ideas/coping from.
    (0)
    Last edited by Natashio; 12-15-2015 at 03:09 PM.
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  9. #9
    Player
    sorahu's Avatar
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    Sorenu Tael
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    Quote Originally Posted by Natashio View Post
    That's from where Yoshida needs to stop getting ideas/coping from.
    you know I believe that this is a hit or miss, yes we all know ff14 took alot of aspects from world of Warcraft, but whatever happened to the uniqueness of a final fantasy game in itself, I mean final fantasy has always dipped into something different whether it was for the best or for the worst. Did 1.0 scare square enix yes I honestly believe it did, and that to me is a contributing factor to the play it safe mentality that Yoshi p no Square enix the company has, but play it safe is not final fantasy.
    (1)

  10. #10
    Player
    Enkidoh's Avatar
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    Enkidoh Roux
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    Balmung
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    Paladin Lv 90
    Oh sure, that's this community's answer to everything - just make it like FFXI. *rolls eyes*

    Face facts, this game will never be FFXI, it was never intended to be FFXI, those days are gone for good. Like or not but this game will never be like FFXI so you may as well either enjoy it for what it is or leave it and play something else more worth your time (like, FFXI?), this game will simply not change to appeal to the fickle tastes of a certain hardcore minority of players, certainly not this far along in it's lifetime.
    (4)

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