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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50

    Incapacitation ver2.0

    Among the many things to be addressed in ver2.0, Incapacitation is one I am especially happy to see recieving some attention. This was mentioned in one of the PDF files:

    Incapacitation of body parts for boss fights, encouraging party members to focus on single targets for more engaging battles.
    So, in order to help the devs develop some of the most interesting encounters, I wanted to start this thread devoted entirely to brainstorming ideas for Incapacitation.

    I'll start by posting the link to the concept art PDF here.

    Outside of the Primals, there are a few monsters in those pages, more specifically, The Chimera (Page 11), The Suit of Armor (Page 12), The Cyclops (Page 13), and, The Behemoth (Page 18).

    The Chimera:
    The obvious and most unique characteristic of the Chimera is its 3 heads. So, it follows that the most obvious method of incapacitation involve the 3 heads. The 3 heads each being distinct from one another would have distinct abilities as well, and one suggestion would be to have the two 'outside' heads be severable, as opposed to merely stunning. By severing the heads devastating abilities could be locked out. Much like the FFXI Hydra, these heads may also hold the ability to regenerate periodically, requiring the constant attention of the adventurers.


    The Cyclops:
    The Cyclops' Eye has to be the target, but it should be handled carefully. It would be silly, considering the size of the monster, for adventurers to simply use Skull Sunder II, for example, to incapacitate its eye considering their attacks would not rise above the waist. So, I would suggest a Compound Incapacitation, targetting first the legs and second the Eye. Players would first incapacitate the legs, bringing the Cyclops to his knees or completely down to the ground (whatever allows for their attacks to be within range of the Eye). Once the Cyclops is down, Players would then proceed in blinding the Cyclops. Now, after being blinded, the Cyclops would engage in a fit of rage, blindly thrashing about. In order to survive the adventurer's flee until the Cyclops' fit is over and his stamina depleted. At this point, the Cyclops would attack slower and be less accurate.

    You can also make up your own monsters as well;
    I posted this thread awhile back to offer some potential ideas.
    (3)
    Last edited by Roaran; 10-16-2011 at 02:02 AM.

  2. #2
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Incapacitation is an idea that continues to intrigue me and I think may bring about a certain balance if its mechanics were a) more valuable b) more known.
    (2)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It really just needs to be more apparent when you've incap'd an enemy so we don't have to rely on watching the chat log. Both a visual indicator on the enemy itself (like enemies that lose their horns) and altering their behavior in some way.

    For your Coincounter idea, when his eye is damaged he should be squinting for the rest of the fight or until it regenerates. When his eye is damaged on top of his accuracy reduction his eye-based moves should fail whenever he tries to use them, giving a huge advantage as he wastes his time. Damaging his legs so he falls can also temporarily stun him like what happens when you run out of range of 100-ton swing giving melee some time to push out some long combos. Falling from 100-ton swing missing should also allow people to damage his eye.

    Also, thought I should mention that Archers/Bards/other Ranged DDs should be able to incap the eye even if he hasn't fallen down yet.

    Incaps should really be put to more use as they can be the balancing factor between BLM and other DD.
    (1)