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  1. #181
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by anguel View Post
    i really would like to see a kind of graphic or things to show, exactly how is the player database (how many player per month, in 1 year)
    but SE never gonna show us the things (or the REAL things)
    Posted this before, but based on players who reached level 60 since HW came out, you can see that there are 385,651 60's at the time this census was taken (1 month ago).

    https://www.reddit.com/r/ffxiv/comme...ta_and_charts/

    This doesn't take into account if they are active or not, nor players still playing and leveling. Looking at 60's is a better measure both because it was a recent gate thus fresh data, and also it has the biggest effect on end-game.

    Also depending on what server you are on, the effect could be even worse! A player on Zalera or Mateus would feel like the game is totally dead, while a Balmung or Gilgamesh player would think everything is going A-OK.
    (7)
    Last edited by Magis; 12-17-2015 at 12:18 AM.

  2. #182
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    One thing I don't like about 3.X is the equipment design is going downhill big time. Alex gears are ugly. Void Ark gears are ugly. Some of the new Anima weapons are ugly.

    I have almost zero passion to do these raids. Compared to the Coil and CT/ST/WoD gears, these raid gears look so terrible.
    (6)

  3. #183
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Things are not going to dramatically change since they have all this content lined up and planned up to 4.0. Some aspects can change, but expect them to do things like dumb down 3.2's Savage mode for midcore players and keep easy mode for people who like not putting effort.

    A couple things would put them on the right track but unrealistic because it is SE and they do not know how to balance content:

    -3.2 raids should be Normal(Final Coil difficulty) and Savage. Make Savage extremely hard to beat and only the best of the best can endure. Cut out easy mode if your budget/team only allows for two difficulties. Put echo buff/make mechanics easier on Normal mode on next vertical patch to catch up more casual players. Don't ever dumb down Savage mode and if anything, place a strict ilvl lock on it so the challenge remains the same even in later patches. This caters to both midcore and hardcore players and eventually giving casuals access to it. Make gear in Savage about 5-10 ilvl higher than the armor in Normal and dyable. Also add achievements in for people who have the fight on farm mode. Unique ways to beat a boss and earn a title/achievement/mount/minion. Example: Beat Rafflesia with 5+ stacks on him. It adds more to the fights you have already beaten and stuff to show off that you have done it. WoW does it and they make groups with specific intent to get the achievements.

    -Diadem should of -never- given the highest ilvl gear. At best it should of been ilvl200 and been content to catch up other job's ilvl's. Not be able to give BiS to your main. Since 3.2 is giving materia slots to raid gear, it should be the ideal place to spirit bind and get materia without paying. SE should of come up with better ways to influence us to go in here besides dangling BiS gear at us. It was a cheap strategy because they could not figure out how to make people do something that is not fun after doing it 1-2 times.

    -Anima quest line is cheap, lazy, and took way too much time to release. There is nothing special about it. It is recycled content (even ARR content) to the worst degree and brings nothing interesting to the table and this quest is way late to the game. They couldn't of at least added in a fight like Chimera and Hydra, or at least make you fight some primals in between the grind for a breather. Heaven forbid you can actually attempt to make it somewhat remotely fun. No, it is basically slam your head on your keyboard till you receive relic.


    Whenever SE brings in new content, there are always more problems than things to have fun with out the door. End game wise, the only well built content has been AS1/2 and Thordan EX. AS3/4, all they are is just stacking mechanics on top of mechanics. That doesn't make things more fun and challenging, just more frustrating and it made a lot of people quit. The difficulty level is fine, but they are just poorly built fights. I still need to see the rest of AS4 to get a clear judgement on that, but so far it seems to suffer from things that showed itself in AS3.

    There is no doubt this game is not in a good place right now and the team really needs to do a restructure on whatever content they can. The end game scene is just dying out more whenever I log on every day.
    (5)

  4. #184
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Most of the new content are recycled content. It's the same things with different names/appearances.

    and when we get something new, it's a useless mini-game like Lord of Verminion. They should've put that much effort on the main content.
    (8)

  5. #185
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Terribad View Post
    (..) RNG is the solution to this false worry of people grinding things out and then leaving. (..)
    Never ever was or is RNG the solution, it ALWAYS is a part of the problem!
    If you like to add more RNG to FFXIV then you are in the wrong forum - sorry but true!

    RNG is supposed to help making something unpredictable but not in making content grind artificial longer!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #186
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yukiko View Post
    but not in making content grind artificial longer!
    Who said anything about making something longer? She said people would grind everything as fast as possible and then leave. RNG is a way to prevent that. Even though I personally don't think anyone would grind anything out in a few days and then leave. Look at people complaining about the new relic grind.
    (0)

  7. #187
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evangela View Post
    Most of the new content are recycled content. It's the same things with different names/appearances.

    and when we get something new, it's a useless mini-game like Lord of Verminion. They should've put that much effort on the main content.
    Except that this MMORPG is like a smorgasbord of content. A smorgasbord isn't a great option if you only eat Steak and potatoes because you're only partaking in a small slice of what is available. The same is true in this game. There is so much to do, and a wide variety in the type, style and difficulty of the content. But, for people who think that MMORPGs are about end-game raiding, the game appears to lack content.

    If you join the game now, there is a near literal mountain of content to climb, from that perspective there is absolutely no lack of content. But from the point of view of those at the top of that mountain, there is no where to go because you're at the peak. Do you know what mountaineers do once they've climbed the mountain? They try a different route, or they help others up the mountain, or they head back to the hotel, relax with a drink and tell all the wannabe climbers the stories of the peaks that they have visited. What they don't do is sit atop the peak and look down at the new resort that was just built halfway up the mountain and complain that the in-door rock climbing experience is a pointless distraction from actually climbing the mountain.

    I dare say some of those expert mountaineers reach the top, and then head back down to the resort, then play on the rock climbing experience for fun while they plan the next assent to the peak, or perhaps even an alternate climb on another mountain. Either way, they don't sit around in the bar complaining that what was spent on the resort should have been used to build a better base camp on the next mountain.
    (2)

  8. #188
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kosmos992k View Post
    snip
    The "why not level everything to 60" excuse...

    To your smorgasbord example: It's like all the sandwiches are boring bologna sandwiches, with a few chicken or steak ones here and there. You ate the good stuff, and all that is left is bologna. Sure there are many different types of bologna sandwiches but they are all bland and boring.

    What do "new players" have in terms of content? The main dungeons they do once or twice to get to 60 and the MSQ. All of which are either one-offs, or have no reason to go back to again. Then they are back to where everyone else is. SE should stop trying to cater to "new" players, and work on keeping their current players in. That was the supposed point of Heavensward but it seems it isn't the case. Sooner or later, new players become old.
    (10)

  9. #189
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Magis View Post
    The "why not level everything to 60" excuse...
    No, not at all.

    Yes, you could level other classes, play an Alt or whatever you want to define "level everything at 60". Or, you could run the side quests, see the sights, craft, gather, fish, fly, work on your glamours, work on your house, help your Free Company, talk to your friends, make new friends, help newbies, etc...

    With this quote;
    What do "new players" have in terms of content? The main dungeons they do once or twice to get to 60 and the MSQ.
    You are effectively defining the game content as MSQ plus dungeons and raids. What about all the other things that you can do in the game? I mean, I'm sorry if you're bored, but just because you don't want to do anything else in the game it doesn't make the game bad or light on content, it simply means you've run out of things that interest you.

    If the answer for you is not to broaden your interests in the game, then as in any game where there is a finite amount of content (*every* game), once you have done what interests you, you will gradually become bored.
    (1)

  10. #190
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Renault View Post
    This is a point I find extremely relevant. Why are newly released dungeons tuned towards undergeared players, when most players are overgeared for it?
    So that players, who just reached level 60 with their first job, can unlock the new expert dungeons with just doing the previous lv 60 dungeons maybe 7 times and after getting an eso weapon to push their ilevel up from 145 (the ilevel a job can have at lv 59) to 170 (needed for 3.1 expert)
    (0)
    Last edited by Felis; 12-17-2015 at 06:48 AM.

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