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  1. #1
    Player
    Teryaani's Avatar
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    Jun 2014
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    Ul'dah
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    Sonja Djt-bidit
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    Seraph
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    Thaumaturge Lv 90
    Quote Originally Posted by zosia View Post
    If you just wait long enough, all the carrots in this game are given away for no effort at all. I just did a zeta from anima phase in less than four days.
    That's normal for past expansion material in a vertical MMO. Your prize for being on the bleeding edge of content is really just the challenge of it. Where things went pear-shaped here is how fast the ilvl leapt forward and where they put the rewards. Top tier PVE gear should be in your endgame raids. It gives the endgame players something to push for.

    The quick clears of past expansion's content though? That's not a bug, it's a feature.

    Tomorrow will be the death of thordan, there will be no reason to run it when people can just derp their way to a 210 relic killing caterpillars in the forelands or something.
    I remember a very different relic experience than you do. It was a painful grind

    Why even bothering putting the ilvl 200 gear in void ark when we have derpadem and weekly twines/coats?
    Yeah, that was not a bright move on their part. Here's hoping that won't be repeated.

    That's also on top of the fact that not everyone enjoys playing all the classes. I personally only gear up two. My point being that gear proliferation only benefits people who want to play 3+ classes. I was full 208 on both of my jobs before void ark even came out. Outside of vanity, the rewards for doing content in this game suck and if there is anything you truly want, you just have to wait a few months and nab the "reward" with ease.
    The alliance raid wasn't meant for people doing the current top tier raid to gear up. It's meant for more casual players to gear up and endgame players to get some filler gear for alts. Other than vanity, you're not the audience for it.

    This is why risk vs reward is so important. It keeps you coming back. How special does 210 gear feel when it is so easy to get and will be invalidated so soon? Either casual or raiders, none of this content is compelling or has staying power, especially with this hyper vertical progression. Gear is invalidated even before the next raid tier is released. Why bother sticking around now when you can just come back in 12 months, be ilvl240+ within a week and grind up all the rewards in a fraction of the time it takes now?
    I completely agree that they messed up with the ilvl they gave and where they put it.

    But hey, this game is being relaunched from 1.0, they will change stuff in the next expansion, this expansion is only six months old, the dev team is small, ps3 limitations, casual vs hardcore rabble, blah blah blah ,[insert what ever excuse you like]... This game is careening down the pipes and anyone trying to defend the current end game at this point is just some white knight with their helm on backwards, because they are having a very hard time seeing the truth, this game is an inch deep and miles wide and nobody seems to like it.
    I like parts of it. Nothing white-knighty about it either. They made mistakes, but they are fixable mistakes. Maybe it's burn-out or something else, but 3.1 left me cold as well....actually for me, I think it's disappointment over LoV. That and seeing the law tome gear get eclipsed by the first patches dungeons. Seemed a bit quick to me.
    (3)

  2. #2
    Player
    zosia's Avatar
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    Sep 2014
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    Gridania
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    Zosia Twinrova
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    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by Teryaani View Post
    That's normal for past expansion material in a vertical MMO. Your prize for being on the bleeding edge of content is really just the challenge of it. Where things went pear-shaped here is how fast the ilvl leapt forward and where they put the rewards. Top tier PVE gear should be in your endgame raids. It gives theendgame players something to push for.
    Vertical progression concepts don't escape me. I am just tired of posting exhaustive explanations on these forums for the sake of nothing. The vertical progression in this game is absurd. Rewards are invalidated at an absurd pace regardless if you're on the bleeding edge or not.

    The quick clears of past expansion's content though? That's not a bug, it's a feature.
    What about current expansion content? Did you ever play 2.0 at launch? Stone vigil was more challenging than the end game dungeons and we can still see that same toothless content that has no bite repeating itself in every development choice. There is no "just right" porridge, we only have a smidgen of too hot porridge and an ocean of ice cold porridge as it relates to content difficulty.

    I remember a very different relic experience than you do. It was a painful grind
    The only painful experience was the atma grind. The rest was only painful if you made it that way for yourself. Most of the "grind" could be done on the back burner of your daily activities.

    Yeah, that was not a bright move on their part. Here's hoping that won't be repeated.
    It will be, look forward to it.

    The alliance raid wasn't meant for people doing the current top tier raid to gear up. It's meant for more casual players to gear up and endgame players to get some filler gear for alts. Other than vanity, you're not the audience for it.
    Then why not just put 210 gear in void ark so we can actually have some reason to run it? 210 gear is meaningless and is handed out like gum balls at a candy store, might as well make the gear options attractive to all players.
    (4)

  3. #3
    Player
    Teryaani's Avatar
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    Jun 2014
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    Sonja Djt-bidit
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    Seraph
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    Thaumaturge Lv 90
    Quote Originally Posted by zosia View Post
    Vertical progression concepts don't escape me. I am just tired of posting exhaustive explanations on these forums for the sake of nothing. The vertical progression in this game is absurd. Rewards are invalidated at an absurd pace regardless if you're on the bleeding edge or not.
    Like I said, I agree. They upped the pace of progression.

    What about current expansion content? Did you ever play 2.0 at launch? Stone vigil was more challenging than the end game dungeons and we can still see that same toothless content that has no bite repeating itself in every development choice. There is no "just right" porridge, we only have a smidgen of too hot porridge and an ocean of ice cold porridge as it relates to content difficulty.
    I did play at 2.0 launch. The dungeons in the 40s were tuned far worse than AK or WP. Players dreaded seeing AV come up. Somewhere around 2.2 was where I was geared well enough that I outgeared the content, but not like it is in 3.0.

    The only painful experience was the atma grind. The rest was only painful if you made it that way for yourself. Most of the "grind" could be done on the back burner of your daily activities.
    At it's best it was a time sink. At it's worst it was head-desk worthy. You may have better luck with RNG than I do.

    It will be, look forward to it.
    Maybe. I'm saying my peace (again, I'm not disagreeing with you about progression rates). Assuming that it gets passed on by ComDev (as developers don't wander in here often), then we can see how tone deaf SE is.

    Then why not just put 210 gear in void ark so we can actually have some reason to run it? 210 gear is meaningless and is handed out like gum balls at a candy store, might as well make the gear options attractive to all players.
    I'd rather that it not be handed out like candy at all. For all the complaints, they handled ilvl progression better in 2.0 than they are now.

    Quote Originally Posted by Fevelle View Post
    I could go on infinitely with this list... You can't make a game deeper with this type of heterogeneous playerbase. At all. Too much interests converging: from long term FF players like me to veteran MMO players that want to be challenged by savage content. It's hard to have a middle ground that can please both sides and the average player.
    You're right. You're basically left with throwing a bone out each patch to one or more groups and accepting that nobody is happy, but hoping that nobody is really unhappy either.
    (1)
    Last edited by Teryaani; 12-16-2015 at 06:32 AM. Reason: post conservation
    Insanity is a gradual process, don't rush it - Ford Prefect

  4. #4
    Player
    Fevelle's Avatar
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    Feb 2015
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    Gridania
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    Fiona Greentear
    World
    Behemoth
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    Conjurer Lv 50
    Quote Originally Posted by zosia View Post
    ...this game is an inch deep and miles wide and nobody seems to like it.
    But then you have:

    - people complaining when someone proposes for multiple path/random encounters dungeons because they "don't like it".
    - people complaining when someone proposes more challenging single player content because "a MMO needs to be social".
    - people complaining about GARUDA NORMAL difficulty. I'm a 'casual scrub', someone that can't even think about touching savage because I don't have skills for it, but c'mon, Garuda NORMAL?
    - people complaining about grinding altogether (I wonder if they ever played MMOs)
    - people complaining about more focus on crafting gear and making crafting relevant
    - people complaining about any time-sinks
    - people complaining about MSQ gating (seriously, why are you playing a Final Fantasy?)

    I could go on infinitely with this list... You can't make a game deeper with this type of heterogeneous playerbase. At all. Too much interests converging: from long term FF players like me to veteran MMO players that want to be challenged by savage content. It's hard to have a middle ground that can please both sides and the average player.
    (3)

  5. #5
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by Fevelle View Post
    But then you have:

    - people complaining when someone proposes for multiple path/random encounters dungeons because they "don't like it".- people complaining when someone proposes more challenging single player content because "a MMO needs to be social".
    - people complaining about GARUDA NORMAL difficulty. I'm a 'casual scrub', someone that can't even think about touching savage because I don't have skills for it, but c'mon, Garuda NORMAL?
    - people complaining about grinding altogether (I wonder if they ever played MMOs)
    - people complaining about more focus on crafting gear and making crafting relevant
    - people complaining about any time-sinks
    - people complaining about MSQ gating (seriously, why are you playing a Final Fantasy?)

    I could go on infinitely with this list... You can't make a game deeper with this type of heterogeneous playerbase. At all. Too much interests converging: from long term FF players like me to veteran MMO players that want to be challenged by savage content. It's hard to have a middle ground that can please both sides and the average player.
    Wow does it fine and I don't know why SE can't find the same balances wow has. I would love to play wow, but they treat their players like garbage with their cash shop.

    SE needs to figure out what wow did in pleasing so many players and try to replicate some of those aspects in this game.
    (1)

  6. #6
    Player
    Teryaani's Avatar
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    Sonja Djt-bidit
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    Seraph
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    Thaumaturge Lv 90
    Quote Originally Posted by zosia View Post
    Wow does it fine and I don't know why SE can't find the same balances wow has. I would love to play wow, but they treat their players like garbage with their cash shop.

    SE needs to figure out what wow did in pleasing so many players and try to replicate some of those aspects in this game.
    WoW bleeds players badly in the months that follow the release of new content just like we see here. Also, Draenor wasn't exactly a roaring success for them.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  7. #7
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Cactuar
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    Quote Originally Posted by Teryaani View Post
    WoW bleeds players badly in the months that follow the release of new content just like we see here. Also, Draenor wasn't exactly a roaring success for them.
    Again, I gloss over a lot for the sake of brevity. Just look at what wow did right in WotLK and MoP, SE needs to do that. Obviously wow has it problems, but one problem wow has addressed very well is keeping multiple types of players satisfied.
    (2)

  8. #8
    Player
    Magis's Avatar
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    Magis Luagis
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    Excalibur
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    Thaumaturge Lv 60
    Like most of the posts, my feelings about the game are exactly like other posters and the OP. All rewards seem worthless or are given out for nothing, and the predictability and repetitiveness crushes any motivation to play the game. On top of that, the game is the most bare-bones bland MMO you could think of. You know what makes me real sad? The fact that it didn't start like this. The fact there WERE some innovative ideas in 1.0, but it was bogged down by it's launch as a buggy client released way too early before it was ready. Things like the elemental wheel, monster weak points that broke off when you use specially abilities on em, and other interesting mechanics were scrapped because some brain dead player wouldn't be able to use basic problem solving to perform, or because SE couldn't be hassled to balance it. It's funny when they say "we didn't do X because of balance". A game designer should balance the mechanic not avoid it because they have to balance it lol! Imagine if Valve remove all heroes in Dota 2 except a ganker, support, and carry (the MOBA trinity, like how SE does it with the MMO trinity) because they couldn't be hassled to balance the 100+ heroes (WHICH THEY DO ANYWAY!). The game would be simple and easy sure, but would also be utterly garbage.

    And what is the biggest issue for SE's "target audience"? The fact that the new dance is slightly different for females or that SE isn't milking their money off of the cashshop for pointless item X. Why isn't this game F2P again?

    Quote Originally Posted by zosia View Post
    But hey, this game is being relaunched from 1.0, they will change stuff in the next expansion, this expansion is only six months old, the dev team is small, ps3 limitations, casual vs hardcore rabble, blah blah blah ,[insert what ever excuse you like]... This game is careening down the pipes and anyone trying to defend the current end game at this point is just some white knight with their helm on backwards, because they are having a very hard time seeing the truth, this game is an inch deep and miles wide and nobody seems to like it.
    Hah, I remember when the go to reason to the game's content being repetitive was "they had to rush and rebuild from 1.0". Then it turned into "wait till the expansion". Now it's either "it's 3.0/3.1, ARR was just as bad in 2.0/2.1" as if that is even an argument, and "this is XIV's first expansion". The goal posts have been moved so many times they are now on the moon.

    Edit: You know what? For all the sniffing up his own ass and grindfests Tanaka did, he did one thing right: innovation. All those interesting mechanics both FFXI and FFXIV 1.0 had were under him. A lot of stuff that was attributed to Yoshi in 1.0 were planned things not released yet due to the game being unfinished. Heck, putting in Crystal Tower might have been Tanaka's invention as well... why? HE PRODUCED FINAL FANTASY III. Course that is just my guessing and could be a coincidence.
    (22)
    Last edited by Magis; 12-16-2015 at 07:33 AM.

  9. #9
    Player
    Yukiko's Avatar
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    Limsa Nominsa
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    Yukihko Kuroshima
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    Ragnarok
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    Summoner Lv 70
    Quote Originally Posted by Magis View Post
    (..) Things like the elemental wheel, monster weak points (..) A game designer should balance the mechanic not avoid it because they have to balance it (..)
    ^very well said. Nothing to add here!
    (8)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #10
    Player
    AstralKaos's Avatar
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    Sophia Aintree
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    Odin
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    Pugilist Lv 70
    Quote Originally Posted by Magis View Post
    Edit: You know what? For all the sniffing up his own ass and grindfests Tanaka did, he did one thing right: innovation. All those interesting mechanics both FFXI and FFXIV 1.0 had were under him. A lot of stuff that was attributed to Yoshi in 1.0 were planned things not released yet due to the game being unfinished. Heck, putting in Crystal Tower might have been Tanaka's invention as well... why? HE PRODUCED FINAL FANTASY III. Course that is just my guessing and could be a coincidence.
    A friend of mine recently said something to me which I am somewhat believing might be the case. It was a comparison to the coach from The Waterboy, Beaulieu who takes the sole credit from Klein, if you're familiar then the playbook was taken, or handed to Yoshi (Beaulieu) which had a lot of Tanaka's (Klein) future ideas, plans and so on, though this playbook (unlike Kleins) was incomplete and full of holes it had enough to turn it around and the holes were filled in as a team. My friend believed that Tanaka never got to carry out HIS play, and it was taken and handed to another before he could.

    While it's not completely likely... I do have some belief in parts of it being the case.

    Now the playbook has been done, the coach has to do 100% new plays... and, well, we have HW. I cannot be, and am not, the only person that noticed a drop in quality and direction, originality and output or what have you from ARR to HW.
    (8)

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