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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by StrejdaTom View Post
    This is soooo true.
    Following that "logic" we could get rid of raids, half of gold saucer, pvp etc. and just keep dungeons and trials.
    That would work well.
    I've seen people argue against pretty much every facet of content in this game including dungeons and trials, so if all the parts of the game that a player has said should be removed were actually removed, then there would be no game at all.

    As for the topic, I disagree with the removal of PvP. Yes, the PvP could be better and there are some changes I feel need to be made such as the removal of GC restrictions, but I would take what we have over nothing at all.

    Changes I would like to see.
    - Removal of GC restrictions for teams in PvP. They can still keep the GCs as the teams to differentiate but that shouldn't stop members from say the Flames being placed on the Maelstrom team for Seal Rock.
    - Improved queueing system to go along with the removal of GC restrictions. The instance for a PvP match is generated and people zone in once the minimum number of total players, regardless of GC, is met. Upon hitting the min number and the instance popping, the pool of players is then evenly divided at random (with role distribution factoring in) amongst the three teams insuring a more even distribution of team members for each team at the start of a match. Preformed groups will of course be assigned to the same team.
    - More PvP types, in particular a "Siege" type where the three teams have to destroy the opposing teams' fortresses and other fortifications to win. This mode would include the use of Magitech walkers similar to Praetorium, with the caveat that they are weak against players but very powerful against fortifications, requiring the strategic deployment and usage of them.
    (6)
    Last edited by TouchandFeel; 12-15-2015 at 06:20 AM.

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TouchandFeel View Post
    - More PvP types, in particular a "Siege" type where the three teams have to destroy the opposing teams' fortresses and other fortifications to win. This mode would include the use of Magitech walkers similar to Praetorium, with the caveat that they are weak against players but very powerful against fortifications, requiring the strategic deployment and usage of them.
    Dear god no! These kind of "PvP" modes are worst mandkind has ever invented! Only thing we need now is CTF mode(Hutball like from SWTOR would be awesome)and then pump Secure to lvl60 and either remove slaughter or make standalone map for it that is either smaller or forces groups to spread so it doesnt end up being clusterfuckzergfest like it does atm.
    (0)