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  1. #26
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    One thing most people that fails to understand is, during raids, you're a tank. You do the tanking and DMG just comes next with it when it requires you to. At certain cases it is.

    Guess what? As of this current high-end content, you can always modify your stats, experiment with your STR and VIT stats, have some pentamelds if you afford to and want to. The most USEFUL utility you will have as a Paladin is Hallowed Ground, that utility is freaking OP when it comes to mitigation. You receive no damage at all, it gives your raid team 10 seconds to have space on heals. That, if you compare to other tanks, they needed to get healed otherwise they'll be lying on the floor.

    For every raid content, there will be required eHP for us tanks, hit the effective HP threshold and spend the remaining attributes to STR if you want invest on DPS and enmity.
    If you do the Main Tanking on the raid, you mostly have the damage penalty debuff on your tank stance. That means, no matter how you try hard or push through, your DPS output will always be low(given to the extent that you're an ordinary raider that you don't want to push to the limits of team core skills[skillful healing, tanking off-stance, defensive cd management])

    Now, people will argue about "contributing DPS" will make the raid easier. Yes it is, but the difference is mostly low since, again, you're on tank-stance. Your DPS team can always do their best to achieve better DPS output, coz' you know, some players won't even reach the DPS threshold on some raids because they're aren't skillful enough to do so.

    This game is not hack n' slash. You do the mechanics based on your role. One wrong move, you dead.
    (1)
    Last edited by keroo; 12-17-2015 at 12:26 AM. Reason: Character Limit