The limit is probably in place so you can't power level all crafters to 60 in a day.If they would do away with the silly 100 cap limit of Levelquests, it would be viable. One of the few remaining elements of 1.0 that still uses that limit. It's viable becauase FATEs are viable same as dungeons. One may be faster than one or the other depending on the class/job you play as, but all are viable for experience gains. BUT you can run as many FATEs as possible. You can run as many dungeons as possible provided you can queue up fast enough (sorry DPS). So why the need to limit repeated questing in Levequests?
It's silly. It needs to be lifted.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.