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  1. #1
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    If they would do away with the silly 100 cap limit of Levelquests, it would be viable. One of the few remaining elements of 1.0 that still uses that limit. It's viable becauase FATEs are viable same as dungeons. One may be faster than one or the other depending on the class/job you play as, but all are viable for experience gains. BUT you can run as many FATEs as possible. You can run as many dungeons as possible provided you can queue up fast enough (sorry DPS). So why the need to limit repeated questing in Levequests?

    It's silly. It needs to be lifted.
    (0)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  2. #2
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mags View Post
    If they would do away with the silly 100 cap limit of Levelquests, it would be viable. One of the few remaining elements of 1.0 that still uses that limit. It's viable becauase FATEs are viable same as dungeons. One may be faster than one or the other depending on the class/job you play as, but all are viable for experience gains. BUT you can run as many FATEs as possible. You can run as many dungeons as possible provided you can queue up fast enough (sorry DPS). So why the need to limit repeated questing in Levequests?

    It's silly. It needs to be lifted.
    The limit is probably in place so you can't power level all crafters to 60 in a day.
    (0)

  3. #3
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jamillion View Post
    The limit is probably in place so you can't power level all crafters to 60 in a day.
    As apposed to power level them all in a week now. Good idea?
    (0)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  4. #4
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mags View Post
    As apposed to power level them all in a week now. Good idea?
    I didn't say it wasn't asinine, I'm just providing a probable reason. But yeah, overall I agree with you.
    (0)