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  1. #31
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Soldowner View Post
    By that logic, don't we have enough DPS classes? Honestly, this DPS obsession is out of control. People want Red Mage DPS, Blue Mage DPS, and Samurai DPS all at the same time. Where does that leave the other people in the poor trinity?
    FFXI has a total of 22 jobs. 17 of them are DPS lol...
    (5)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #32
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kemonologist View Post
    *SNIP*

    2.0 SMN (2nd caster), SCH (2nd healer)
    2.4 NIN (1st Dex Melee)
    3.0 DRK (3rd Tank), AST (3rd Healer), MCH (2nd Dex Ranged)
    4.0 Should be STR Melee? or 3rd Caster?
    Maybe they need to change BRD and MCH to Support and add Ranged DPS. But then, we'll need things like CHR (Charisma) and AGI (Agility).
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #33
    Player
    BunnyHop's Avatar
    Join Date
    Sep 2015
    Posts
    153
    Character
    Bunny Hop
    World
    Odin
    Main Class
    Astrologian Lv 90
    I would like to see a 3rd caster/magic job. A job that uses a dial or a clock as their weapon and are masters of time/time delation would be really awesome.
    Based off from Wakfu's Xelor would be really cool.


    Or a pure dps Archery class/job would be awesome as well.
    (0)
    Last edited by BunnyHop; 12-13-2015 at 01:21 PM.

  4. #34
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Hate to say it, but I'm more inclined to believe that Red Mage will be the next job they put in. They did say something about not wanting an over load of eastern themed jobs after Ninja came out. SAM will most definitely come in later, just not anytime soon. Say if we have an expansion down the line where we go to Doma. Now for Red Mage I see it being a melee dps/caster type. It will use a foil (rapier) sword and a shield and it's skills/techs will be have the visual flair of spells. Probably have a few 'bard/machinist' style buffs to cover the jack of all trades/master of none the red mage has always been about.
    (0)

  5. #35
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Red Mage will probably be a sword dps.

    Samurai would be a nice eastern tank. The defenders of Doma's lords etc.. Since we already have 2 eastern themed dps jobs it would be nice to branch off a little.

    Ninja is Doma's dps job, Samurai could be Doma's tank, and maybe something else would be their healer?
    (0)
    Last edited by Calypsx; 12-13-2015 at 02:40 PM.

  6. #36
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jim_Berry View Post
    FFXI has a total of 22 jobs. 17 of them are DPS lol...
    You're looking at how the job mechanics in FFXI work completely wrong my friend. Every job in XI is pretty flexible in terms of what it can do (mainly thanks to how the sub job system works). Depending on the contend many "DPS" as you call them can easily be tanks or main healers.
    (1)

  7. #37
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    You people realize that tanks ARE, in essence, just DPS classes right? The only thing that differs for them is that they are DPS classes who can take a hit without dying. Their primary goal is to smack things around though, which is the exact same as a DPS.

    "But Velox, a tank's primary goal is to hold hate on things."

    Yes, but how does a tank do this? By hitting things with skills! OMG THE SAME AS A DPS.

    Really the only role that is fundamentally different is healer because a healer's primary focus is on the party. The rest of the party focuses on enemies regardless of "role."
    (0)

  8. #38
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    DPS needs a sword, let them have SAM...

    Just give me a mage-tank.
    (1)

  9. #39
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    As long as I can get Auron glamour they can make Samurai a healer for all I care.
    (1)

  10. #40
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Velox View Post
    You people realize that tanks ARE, in essence, just DPS classes right? The only thing that differs for them is that they are DPS classes who can take a hit without dying. Their primary goal is to smack things around though, which is the exact same as a DPS.

    "But Velox, a tank's primary goal is to hold hate on things."

    Yes, but how does a tank do this? By hitting things with skills! OMG THE SAME AS A DPS.

    Really the only role that is fundamentally different is healer because a healer's primary focus is on the party. The rest of the party focuses on enemies regardless of "role."
    This is silly. Yes, if you zoom out far enough literally any two jobs are the same. After all, doesn't every class press skills to make it through a dungeon? You're also ignoring self-buffs, heals, non/low-damage aggro generation and unique things like Holmgang or Cover. SE just giving up on tanking entirely and saying "Y'know what, we just want you to be blue dps for endgame" is relatively new.
    (0)

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