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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    The only thing I would like to see is Horizontal gear progression. It would be nice to have pieces with added abilities that last for more than a single major patch. Or are always somewhat useful.
    (0)

  2. #12
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Chayala View Post
    snip
    Oh I see now thanks. To me that would still have the same problem though. Honestly just making dungeon drops relevant would go a big way towards solving most of the problems I have with the game. If they were tuned for, say, ilvl190 and dropped ilvl210 uncapped and unlocked you'd have more midcore content and ways to properly gear all your classes and use them for raids. You could have unlimited "plain" 210 gear in midcore, interesting dungeons while raids and token gear would have different perks and trait that would make it more desirable but not necessary to do any content with any class.
    (0)

  3. #13
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Moqi View Post
    Oh I see now thanks. To me that would still have the same problem though. Honestly just making dungeon drops relevant would go a big way towards solving most of the problems I have with the game. If they were tuned for, say, ilvl190 and dropped ilvl210 uncapped and unlocked you'd have more midcore content and ways to properly gear all your classes and use them for raids. You could have unlimited "plain" 210 gear in midcore, interesting dungeons while raids and token gear would have different perks and trait that would make it more desirable but not necessary to do any content with any class.
    Good point. SE never sets their 'raid' tier gear to be worth the effort imo. As a casual player (in this game at least) I still feel that I shouldn't have access to stuff even remotely close to a more hardcore gamer since they take it more seriously than I do. Having raid tier gear literally only being 10 ilvls higher than casual gear makes me never want to waste my time regardless of the interesting challenge. I would at least say that raid gear needs to be 40 levels higher than casual gear (esos) while allowing eso gear to be upgraded via more points (particularly laws or vice verse) otherwise there's never going to be a point to do the more challenging content. Diadem is a prime example of this. Who honestly is going to care what stats are on a piece of 210 gear? If someone can enter an ilvl locked pf, the people in the pf will automatically assume the person has useful gear anyway, which is why I feel ilvls in games have always been silly. Majority of people will usually use whatever accessories to raise their ilvl regardless of usefulness. One thing I give credit to is how rift does their progression which is reliant on your main stat, no ilvls. So if you're a bard/mch/nin if you have X amount of dex, chances are your secondary stats will be somewhat useful instead of getting a bunch of vit/int/mnd/str stuff just to reach ilvl.
    (0)
    Last edited by KitingGenbu; 12-13-2015 at 12:28 AM.

  4. #14
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    My problem with raid gear being so many ilvls higher than normal gear is that, the way things are now, that ilvl is going to be norm in 2 patches and that invalidates any previous gear and content. We're having such powerful jumps in gear every other patch that it makes it all feel pointless, which is why I suggested slowing down progression and allow us to actually gear more than one class but keep the more interesting perks for the hardcore content (deservingly so). Either that or shoot the ilvl so high that non-raid content will never reach it (but then you'd have to ilvl synch everything to non-raid max ilvl).

    I think that would take care of most the worries about people being excluded from content because they don't have a certain piece of gear. Right now everyone wants to do things fast because content has a very short life span and if you want to enjoy the reward, you need to be quick before the majority moves on to something else that rewards much better choices. If it lasted more, everyone could just relax because getting it a couple of months later wouldn't make a difference, there'd be still plenty of people who need it and want it.
    (0)

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