Results -9 to 0 of 14

Threaded View

  1. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I'm just gonna list the reasons why I left and I what they should do if they want me back.

    1) Remove token caps and lockouts. This is not a facebook game! All they do is slow down the very few people who would farm content to death in a week, that's it. For everybody else, it means that we have no way of catching up whenever we have a bit more free time. This game is supposed to be casual friendly but its mechanics are anything but that. There's not going to be a mass unsubbing if you let people get their gear whenever they want because it still requires time and almost no one is going to deprive themselves of sleep and food to get it in a day.

    2) More midcore content. It's all either too easy or too difficult (and requires a static). Not much else to say. I'm talking about EX Primals difficulty.

    3) Ease on the grinds. Some grind are just there to be grindy and it's so annoying because most of the time it's something you only do because of what comes after (which is fun). But if it gets too grindy, it's not worth it anymore because at the end of the day it's still just a game and there are plenty of fun games outside. So balance your stuff. I am talking about Gold Saucer (especially triple triads) or end game crafting/gathering and especially...

    4) ..glamour. Let us glamour any piece from any class, it's a stupid restriction that doesn't even apply to everyone since a lot of DoM is not even DoM locked. And a shirt is just a shirt. Why does it requries millions and countless horus to obtain... see above. If something as insignificant as a shirt is too hard to get, it's not worth it anymore. You don't want your whole game to be like this.

    5) More horizontal progression. This means get rid of most ilvls (Void Ark, Raids and token gear and crafted gear+materias should be all the same ilvl so you can mix and match) and give some secondary traits to gear that affect your skills. Raising the ilvls only means slowing us down because we gotta grind again before we attempt stuff, and for that, see above.

    6) This is more of a summary of a lot of things I said above, but let us use all classes! What's the point in leveling them if we cannot use them because the gear comes out faster than we can obtain it? By the time I have my whm all geared up the ilvl is raised. Maybe I can manage to half gear another class but that's it. Everything is left behind and by the time I get to them I have new tokens to get to gear my whm again. It makes it all feel pointless and not worth it.

    It's like SE fears that we're going to unsub because there is nothing left for us to do if they removed the lockouts, but the way they put them, we have nothing else to do because we are limited to one class, and what we can with that class is limited by the lockouts themselves. You know what I'm gonna do if I gear the whm in a week? I'm gonna gear my brd, and then use it on content, and then level up my ninja with a friend who's leveling a tank. There are so many things we could do if SE would just let us.
    (2)
    Last edited by Moqi; 12-12-2015 at 08:17 PM.