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  1. #1
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Chayala View Post
    I like the idea of merits, but they can't even give us gear with different uses because they're afraid people will "Require" them. So I'm not all that hopeful when it comes to the whole merit thing cause "People will demand I have X merits in X skill to get into this fight!" Although provided they are balanced well (Which with this team I doubt could happen) it would be wonderful to have and would be an alternative to 8. Thank you for sharing.
    Valid point, but it could honestly work how capacity points work in the sense that you're able to get everything and not just choose which. Since we didn't get passives yet I feel it would be a great addition as well as incorporating enhancements to existing abilities/passives (i.e. lower cooldown, increased potency, etc.)

    As for the merit system, that might be difficult as you said since it tends to add new abilities/skills. Honestly, it would save them a lot of time just to remove the pvp skills and use them in the merit system. With pvp skills removed, just have certain existing skills do additional stuff or alternative effects when in pvp. Cuts development time that way since you're working with existing assets.
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    Last edited by KitingGenbu; 12-12-2015 at 06:57 PM.

  2. #2
    Player
    Chayala's Avatar
    Join Date
    Jan 2014
    Posts
    45
    Character
    Chayala Loire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I understand what you're saying Moqi and I both disagree and agree with your thing on the gated tokens. Perhaps gate the tokens for a little while upon release and then remove the gate after a bit? Another thing that I didn't think about is that yes, you often have people who complain about nothing to do because they have capped on the tokens that they need and thus can not earn more no matter what they did. If they wanted to keep a cap you could probably put a cap on Dungeons as what it is, and then cap different events giving alternate sources AND caps allowing people more reasons to do content after capped on stones.
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