Hallowed Ground, as others have mentioned, gives the impression of a ground AoE effect in the same vein as Sacred Soil, Asylum, Salted Earth. Name wise I find it better than Invincible, but doesn't actually fit with the PLD since they're not religiously bound in XIV compared to previous iterations.

I like Defiance, and so far I look at Deliverance as you entering a stage where you fully liberate your inner beast/power to take over (as opposed to keeping it under control), leading to a state of abandon in return for more damage.

Haven't done the HW WAR quests yet though, so chances are my interpretation is already debunked there.