Easy. If a wipe was unavoidable, making expensive items removable from the house without destroying them would make people happy enough... at least for a while because my inventory would cry.
Either that or keep the housing inventory intact without the items being visible, that would probably be a harder thing to do though.
I would be ok with personal housing in instances as long as my personal house is reimberesed and items like Igrit wall mount is given back to me without penalty. Or my house is just transferred to an instance so everyone could get a house. This would also be nice for transferring servers since your house owuld go with you.
Well housing shares the same instance server as everything else. If everyone had a house it would be a huge strain on all the data centers DF content. We actually had this issue when housing first launched.
If SE did find a way I bet it would be very limiting like FFXI where you can only place things in certain spots and very small item limit. The real question is if people would be okay with that?
They can enjoy the content, by doing them with other FCs that have a house and an airship.
They can also join one of those FCs that have a house. FC can have like 500 members. If they just want to be in a small FC with their friends then it's their choice but don't expect SE to make more plots for all the small FCs with 10 active players.
I moved from a legacy server that is full enough it had the multiple instances when 3.0 launched of some Heavenswards zones.
Homes, even on that server, weren't sold out the first day they 'really' became affordable(smalls in mist were, but not all homes). As an example was able to 6+ months after housing launched, to buy a Med. Sized home for my FC (at it's lowest market value) and had many plot options to choose from, and still, 6+ months after housing launched got a plot we wanted. And yes, the first 3 mo's of that most people didn't buy due to the pricing debacle on legacy worlds...but still even when they were fixed (the prices), many wards remained half full for months.
When wards 7+8 were added on this legacy world, same thing. Mist smalls went fast...took a little over a month for other plots/wards to fill.
When they added the subdivisions on this legacy world...took a week for ALL the Lavender bed+ Mist smalls to fill....and Goblet sat w/ smalls open for closer to a month...took a couple months for the rest to sell out. At this patch, I was personally able to by a small for my own use, no problem.
And that was a LEGACY high pop server. So I get a little tired of the whole 'there' never going to be enough' stance because really I lived on those worlds...and while some plots went fast, they all didn't. The main problem even on those worlds is just that SE hasn't actually added new wards in like what? Over a year now? (I forget when we got the subdivisions). So yes, there's a huge backlog now...but it's due to nothing being added for so long...while 'dead' players remain in unused homes and 'new' players can't buy b/c they joined way to late to get in on the action.
On my current Med. Pop server. I moved to it months after the subdivisions came out, and I'd say roughly a little less than half of the subdivisions plots were purchased. The only reason every plot is currently sold out on my world now is b/c SE had no way to purge the unsubbed...nor did they add more wards recently. If however, they kept adding wards every 4-6 months, we'd always have openings on my world. And on a server like mine (which is a medium pop server...so the best size to gauge how housing actually works from), the inactive player foreclosures might actually generate enough open housing turnover (especially when they start opening up more randomly), for people to buy homes when the are ready/for new people to buy them. Balmung and other exceptionally overcrowded Servers are still likely screwed...but most of the others should be fine.
So yeah, they add more wards (which is happening later) and make it so only active homeowners keep plots, it'll do a lot.
I know currently in my world/ward where my home is, probably 1/3 of the plots are abandoned. And that's a mist subdivision.
The other thing it'll do, is help SE better assess the housing demand/need. If each world keeps remaining at 90-100% capacity 6+ months down the road with just the current housing plans (shared housing/foreclosures), then that's a sign to SE that we'll need additional wards. If however most worlds always seem to have a handful of open plots this way...with only the most extremely populated still having issues, then SE might decide to do something that either gives more wards to those specific worlds and/or offer free transfers to low-pop worlds to better spread out the populations/alleviate housing problems.
It'll just take some time for it to work out that the housing supports the demand. ....and yes, this all should have been fixed sooner, but it is what it is. And, in this first 'Christmas Wave' people will likely need to pay full-price for a while to get a plot b/c there have been no openings for so long which also inflates the current demand. Still once the initial Christmas rush happens, and once the 'foreclosure system' has been in effect for a couple months, what you're likely to find is while you may or may not need to pay full price anymore, you won't need to specifically log in after a maint. or patch just to have a shot at a house. Since the release of plots is tied to the homeowners account activity, random plots will go back on the market every day/couple of days. And sooner or later, the demand will lessen b/c people who wanted homes will have them.
It's just going to take time...and SE is likely going to watch how fast things sell/how many plots (and what types of plots) remain vacant...and then adjust/add more housing from there.
But to say it is a far cry...you are over estimating how many people really want them/actually have the gil to afford them. B/c there's a difference in wanting and 'i saved enough for them'
Another note:
Just the fact that people know homes are 'reclaimable' now=some people no longer want them. If you are more the type to play 1-2 months, take a 1-4 month break, come back and play 1-2 months...housing isn't really for you. This in turn will lessen how many people need/want personal homes.
Lastly: The house reclaim is in the long run, good for everyone. It keeps the amount of resources dedicated to housing as low as they need to be while still meeting the need (not now down the road). It keeps all neighborhoods lively and active vs. older wards becoming ghost towns of players past. (keep in mind, this game could be up and running for 10+ years...but the person who bought goblet ward 1, plot 1...might only play for the next 4). It is the first real 'demand' vs. active population measure. This one new feature will show both the playerbase and SE how much more resources they actually need to devote to housing to assure those who want can reasonably have a home. And it'll also showcase if some worlds need some population adjustments and/or additional wards to make it work.
Personally, I think SE underestimates a bit how much demand there is...but I also think the players over estimate how much demand there really is.
Well said.
I just wish, along with the refund for abandoned homes, they would have added the 80% for relinquishing homes too. (So you can move)
Or alternatively add a system where if you try buy another home, your old one is relinquished for 80% of land refund. This way you can upgrade to another plot/size/area once you save the Gil.
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