Honestly, we've been getting less content than 2.X so far...I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..
I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
This is why I'd like to see things like Diadem to be executed properly. It could have been something specific to FCs to encourage collaboration, away from other aspects of the game. either within FCs or PF to fill in the slots. Instead it loses this novelty because they also put it in DF (which causes it's own problem, such as allowing gathering in there as well). All we get is a grind fest which is reminiscent of hunts (which in itself is also bad imo)I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled...
LoV itself is so innovative you have to put a good amount of commitment to get into it, and the game doesn't nessescarly encourage it either since you can't do anything else while playing LoV. It's not a mini game at that point, but something so much larger that it either becomes a turn off or takes away from other aspects of the game.
Though honestly this could be said for the launch of 3.0 in general; once you got past the novelty of the leveling process being new, it's the same game over again, and the new features are just bleh. "FC crafting", crafting specialization, gathering favors and of course alexander savage and even some of the new (and old) jobs new additions)
They were good ideas that were terribly executed. It could have been a wonderful thing, but instead it's turned into a grindfest and something they'll probably leave in the corner. I just how that the developers can interpret things player participation; at one point they said they were satisfied with how many people were clearing Alexander Normal...but I really don't see what that's supposed to mean, esp when it's relative to the clear rates in savage. It's like you're saying with how you're satisfied with how many people are successfully clearing the MSQ...
By their own admission, they are taking away from some contents (such as dungeons, primal fights, and story) to add in new features like Diadem and LoV. Again, nothing is necessarily wrong with that, but the new features can't be failures like they are now.
Last edited by RiceisNice; 12-12-2015 at 01:27 AM.
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Here's the thing, though: they ARE experimenting with brand new content for 3.XI have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..
I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
(see: Exploratory Missions - Diadem and Lord of Verminion; those are unique and innovative, right?).
Now whether they're a success/accepted by the community or not, it's something else entirely.
And frankly, I don't blame the developers; it's hard to please everyone, anyways
(people who want the game to take risks VS. people who want the game to stick to a formula).
In any event, I'd say that it's a good compromise to implement similar content while also experimenting with brand new things to see if they work (or not).
It feels like an incredible lack of foresight or play testing for them to fail this spectacularly (esp Diadem), it's not even falling into the realm of an unpleasing player-base imho. You'd also should keep in consideration that this came after an unusually long content desert, where 3.0 can arguably be a flunk in some areas too (esp with the A3s depression)Here's the thing, though: they ARE experimenting with brand new content for 3.X
(see: Exploratory Missions - Diadem and Lord of Verminion; those are unique and innovative, right?).
Now whether they're a success/accepted by the community or not, it's something else entirely.
And frankly, I don't blame the developers; it's hard to please everyone, anyways
(people who want the game to take risks VS. people who want the game to stick to a formula).
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Diadem isn't innovative, fly around kill mobs, its literally fates meet hunts.
If however they added pop mobs, different tiers of pops. Only the pop party can fight it, could you imagine fighting T9 in open world?
The problem is rewards, what would they be? You need horizontal progression to allow for a model like this.
Unless you create it for glamour purposes, unique mats or untradable gear. There's a whole catalog of ffxi armor they could reuse. I'd work my ass off if I could get homam pants rdm af2 etc in this game
Last edited by Stupiduglytaru; 12-12-2015 at 01:45 AM.
Testing has NEVER been SE's strong suit. I honestly wished they would stop their silly family and friend betas over there and get actual feedback from more than 10 people that 'beat' whatever is being thought of.It feels like an incredible lack of foresight or play testing for them to fail this spectacularly (esp Diadem), it's not even falling into the realm of an unpleasing player-base imho. You'd also should keep in consideration that this came after an unusually long content desert, where 3.0 can arguably be a flunk in some areas too (esp with the A3s depression)
Yea I get a bit mad when I see someone just ask for glamour or a new mount....like really can we just focus on content changes and moreover the most needed class changes (BRDs, PLDs and many more class changes)....
Adding another boring expert dungeon or another primal is just re applying a band aid to the actual issues with some of the games design flaws...
3.2 is the big pvp patch. Expect new wolves den modes, secure and slaughter bumped to 60, skill rebalancing, etc.
I guess this means the all world maint on the 15th is 3.15 then? Letter would be about 3.15 if it wasn't.
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
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