Honestly, we've been getting less content than 2.X so far...I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..
I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.



Here's the thing, though: they ARE experimenting with brand new content for 3.XI have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..
I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
(see: Exploratory Missions - Diadem and Lord of Verminion; those are unique and innovative, right?).
Now whether they're a success/accepted by the community or not, it's something else entirely.
And frankly, I don't blame the developers; it's hard to please everyone, anyways
(people who want the game to take risks VS. people who want the game to stick to a formula).
In any event, I'd say that it's a good compromise to implement similar content while also experimenting with brand new things to see if they work (or not).
It feels like an incredible lack of foresight or play testing for them to fail this spectacularly (esp Diadem), it's not even falling into the realm of an unpleasing player-base imho. You'd also should keep in consideration that this came after an unusually long content desert, where 3.0 can arguably be a flunk in some areas too (esp with the A3s depression)Here's the thing, though: they ARE experimenting with brand new content for 3.X
(see: Exploratory Missions - Diadem and Lord of Verminion; those are unique and innovative, right?).
Now whether they're a success/accepted by the community or not, it's something else entirely.
And frankly, I don't blame the developers; it's hard to please everyone, anyways
(people who want the game to take risks VS. people who want the game to stick to a formula).
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Testing has NEVER been SE's strong suit. I honestly wished they would stop their silly family and friend betas over there and get actual feedback from more than 10 people that 'beat' whatever is being thought of.It feels like an incredible lack of foresight or play testing for them to fail this spectacularly (esp Diadem), it's not even falling into the realm of an unpleasing player-base imho. You'd also should keep in consideration that this came after an unusually long content desert, where 3.0 can arguably be a flunk in some areas too (esp with the A3s depression)
Yea I get a bit mad when I see someone just ask for glamour or a new mount....like really can we just focus on content changes and moreover the most needed class changes (BRDs, PLDs and many more class changes)....
Adding another boring expert dungeon or another primal is just re applying a band aid to the actual issues with some of the games design flaws...
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