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  1. #1
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..

    I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
    (12)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by DarkB View Post
    I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..

    I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
    We got The Diadem and Lords of Verminion with 3.1, both of those were rejected (one of them rightfully so) as a waste of development time. If it's not a raid or a difficult trial, it's a waste of development time according to these forums.
    (13)

  3. #3
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by DarkB View Post
    I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..

    I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
    Honestly, we've been getting less content than 2.X so far...
    (8)

  4. #4
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DarkB View Post
    I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled..

    I wish community would ask for a huge change instead of just sit in a corner and say yes everytime they throw you anything really. Looks the real concern of people atm is just glamour.
    Here's the thing, though: they ARE experimenting with brand new content for 3.X
    (see: Exploratory Missions - Diadem and Lord of Verminion; those are unique and innovative, right?).

    Now whether they're a success/accepted by the community or not, it's something else entirely.

    And frankly, I don't blame the developers; it's hard to please everyone, anyways
    (people who want the game to take risks VS. people who want the game to stick to a formula).

    In any event, I'd say that it's a good compromise to implement similar content while also experimenting with brand new things to see if they work (or not).
    (3)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Exodus-E View Post
    Here's the thing, though: they ARE experimenting with brand new content for 3.X
    (see: Exploratory Missions - Diadem and Lord of Verminion; those are unique and innovative, right?).

    Now whether they're a success/accepted by the community or not, it's something else entirely.

    And frankly, I don't blame the developers; it's hard to please everyone, anyways
    (people who want the game to take risks VS. people who want the game to stick to a formula).
    It feels like an incredible lack of foresight or play testing for them to fail this spectacularly (esp Diadem), it's not even falling into the realm of an unpleasing player-base imho. You'd also should keep in consideration that this came after an unusually long content desert, where 3.0 can arguably be a flunk in some areas too (esp with the A3s depression)
    (2)
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  6. #6
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RiceisNice View Post
    It feels like an incredible lack of foresight or play testing for them to fail this spectacularly (esp Diadem), it's not even falling into the realm of an unpleasing player-base imho. You'd also should keep in consideration that this came after an unusually long content desert, where 3.0 can arguably be a flunk in some areas too (esp with the A3s depression)
    Testing has NEVER been SE's strong suit. I honestly wished they would stop their silly family and friend betas over there and get actual feedback from more than 10 people that 'beat' whatever is being thought of.
    (8)

  7. #7
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Yea I get a bit mad when I see someone just ask for glamour or a new mount....like really can we just focus on content changes and moreover the most needed class changes (BRDs, PLDs and many more class changes)....

    Adding another boring expert dungeon or another primal is just re applying a band aid to the actual issues with some of the games design flaws...
    (10)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DarkB View Post
    I have no clue why people are "happy" or feels "ok" with same things rebranded over and over. How comes nobody wants some real new thing and ideas? reallY? like you'd be fine to have another snowball dungeon to farm eso, another primal, another savage? ZZzzzzZZ where is the innovation.. This has been recycled forever.. isnt time to change or at least add something unique, fun, original? Hell even mobs have the same model/textured recycled...
    This is why I'd like to see things like Diadem to be executed properly. It could have been something specific to FCs to encourage collaboration, away from other aspects of the game. either within FCs or PF to fill in the slots. Instead it loses this novelty because they also put it in DF (which causes it's own problem, such as allowing gathering in there as well). All we get is a grind fest which is reminiscent of hunts (which in itself is also bad imo)

    LoV itself is so innovative you have to put a good amount of commitment to get into it, and the game doesn't nessescarly encourage it either since you can't do anything else while playing LoV. It's not a mini game at that point, but something so much larger that it either becomes a turn off or takes away from other aspects of the game.

    Though honestly this could be said for the launch of 3.0 in general; once you got past the novelty of the leveling process being new, it's the same game over again, and the new features are just bleh. "FC crafting", crafting specialization, gathering favors and of course alexander savage and even some of the new (and old) jobs new additions)

    Quote Originally Posted by Colorful View Post
    We got The Diadem and Lords of Verminion with 3.1, both of those were rejected (one of them rightfully so) as a waste of development time. If it's not a raid or a difficult trial, it's a waste of development time according to these forums.
    They were good ideas that were terribly executed. It could have been a wonderful thing, but instead it's turned into a grindfest and something they'll probably leave in the corner. I just how that the developers can interpret things player participation; at one point they said they were satisfied with how many people were clearing Alexander Normal...but I really don't see what that's supposed to mean, esp when it's relative to the clear rates in savage. It's like you're saying with how you're satisfied with how many people are successfully clearing the MSQ...

    Quote Originally Posted by KitingGenbu View Post
    Honestly, we've been getting less content than 2.X so far...
    By their own admission, they are taking away from some contents (such as dungeons, primal fights, and story) to add in new features like Diadem and LoV. Again, nothing is necessarily wrong with that, but the new features can't be failures like they are now.
    (7)
    Last edited by RiceisNice; 12-12-2015 at 01:27 AM.
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