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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I think that the Titan-egi does have an identity crisis (outside of solo content), but I dont think making summoner be able to queue as a tank is the right step. You are correct in saying that it would reduce wait times, but it would be catastrophic for high level content. There are various reasons for this, the first being that the damage output of a summoner is much higher than a tank, and secondly, if Titan-egi was made viable, their survivability would be far too strong (if titan egi dies, you are still alive, and just need to swiftcast, resummon).

    There is also the fact that this would make Arcanist the single best class in the game, with the class evolving into a Tank, Healer, and DPS, which could possibly hurt the diversity of jobs that are played.

    Edit: If you want an example of why this is broken, remember that in 2.3 Ramuh could be tanked by the egi
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    Last edited by Lambdafish; 12-11-2015 at 05:08 PM.

  2. #2
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lambdafish View Post
    snip
    Well to be fair, if Titan dies and you resummon him, he'll never ever get aggro back, because he doesn't have provoke.
    Still, speaking as someone who's Titan-tanked many MANY times for my FC, the reason why it's not a more viable idea is twofold:

    1. The way you tank with Titan is incredibly goofy and awkward. Using his cooldown abilities, putting him on guard and intersecting yourself at strategic points to make him take different enemies, specifically targeting foe after foe... it's a circus. And,

    2. Tanking effectively requires very precise timing at a lot of critical moments. Pets in this game do not respond quickly, ever, at all, under any circumstances. Barring a re-write of the netcode (which I hope is coming anyway for the sake of the game's health), the nail in the coffin of pet-tanking in any serious fashion is latency. It's sad, because the idea is awesome, but reality doesn't bear it out... at least at the moment.
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