

I think the better question is, why are there 3 difficulties of Diadem? Rank 1 mobs will kill solo players on all 3 difficulties, and gatherers will be one shot by any mob regardless of which they join. The 3 modes aren't amazingly different, and the difference in drop rates isn't spectacular.
It would have been cool if diadem was an alternate leveling method, with easy designed for level 50-54, normal for 55-59, and hard exclusively for level 60. The difficulties are pretty pointless as it is now.
Exactly. It's actually somewhat of a shock that people are saying you won't get in trouble for bumping old threads. Every forum I have participated in it was against the rules to bump old threads even if your reply was relevant.



Positive thread will drowned quickly by people's "need moar attention to answer my thread" type or some kind of bait thread. If you visit JP section, the thread looks more tidy than here. Yes it doesn't hurt people but it's annoying to see thread that already answered long ago asked again.
Because then you get multiple threads of the same subject that clutters the page and pushes out other topics of discussion.
Not really a problem with these forums. These are some of the slowest MMO forums I have seen. Just compare this to the general discussion forum on World of Warcraft which can go up to 50 pages a day.
It's because we don't have any new major patch content to talk about. Or complain about. It's always the same cycle:
People complain there's nothing to do
New content comes out/is announced
People speculate/complain about said content
People play said content then complain about it for weeks
People return to being bored until next patch.

Sooooooo much salt...
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