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Thread: Painter Class

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  1. #1
    Player
    Kurogaea's Avatar
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    Nov 2014
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    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Colorful View Post
    I think we all know what people would end up drawing.
    What? Femurs?
    (1)

  2. #2
    Player
    Colorful's Avatar
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    Jun 2014
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    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kurogaea View Post
    What? Femurs?
    Not quite what I was thinking.

    Quote Originally Posted by Kurogaea View Post
    1. Glowing paint: paint that illuminates the player.
    Your player can be "lit up" in the settings menu in a sense, as for them to radiate light? That would get annoying rather quick I'd imagine, and you would immediately have a few dozen threads requesting the ability to turn this off. We're not playing an MMO made in the early 2000s that compensate for bad visuals with for overly flashy items.

    Tangible Toad saliva paint (idk make a name, maybe Goo paint): Paint that seems to come off as you move but never leaves the armor.
    Uh, I don't really see the point to this? But I mean if someone wants to look like they've drowned in Goobbue snot more power to them.

    Battle Conveniance paint: paint that changes color based on your character's status. (bad status effects will show as purple) near death will show as fading red red, White would show as full health.
    Don't see how this would help in anyway, all that information is presented nicely in the nicely in the UI.

    Awareness paint: Glows when a nearby monster is in close proximity (maybe for hunts, other monsters not so much :/ )
    A hunt tracker may be useful, but considering the world is littered with monsters you'd be glowing 90% of the time.

    Body Paint: makes your character look like a certain set of characters (all premade)
    Could quite easily be done without creating an entire class, an example being WoW's "toys" where you use a consumable and that converts you to a character. As for transforming into an NPC, that's not going to happen as their intention is to sell NPC armour and hairstyles on the cash shop.

    I don't really know, this class idea seems like nothing but a gimmick to me. It's a "I want this because it sounds cool, but I have no clue as to how it would function and what purpose it would serve" kind of thing. There are just many better ways to spend development time on that isn't an entire new class that could be minor additions to other classes, for example the "glowing paint" could be an alchemist potion that makes your skin radiate with a bright light (I'm still opposed to the idea in that it would be very annoying). As for armour, what possible armour could a Painter make? That brings me back to my other point, there are plenty of other options such as an Engineer, they could manufacture things ranging from airship parts, minions, toys, items that could be used in battle such as grenades, etc.

    I feel like a negative nancy, but that's just my opinion of this whole suggestion.
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  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
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    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Colorful View Post
    Your player can be "lit up" in the settings menu in a sense, as for them to radiate light? That would get annoying rather quick I'd imagine, and you would immediately have a few dozen threads requesting the ability to turn this off. We're not playing an MMO made in the early 2000s that compensate for bad visuals with for overly flashy items.
    Like the augmented cashmere robe? Who said it'd look bad anyway?

    Uh, I don't really see the point to this? But I mean if someone wants to look like they've drowned in Goobbue snot more power to them.


    Like that, its glamour mostly, and yeah more power to them.

    Don't see how this would help in anyway, all that information is presented nicely in the nicely in the UI.
    The name speaks for itself, convenience paint. Its just convenient, besides, if you want to see more on your screen ad turn off the UI you have the armor to make up for it. Works like a charm.

    A hunt tracker may be useful, but considering the world is littered with monsters you'd be glowing 90% of the time.
    I specifically put (maybe for hunt monsters, other monsters not so much :/ ) which is the reason I was referring too. It glowing 24/7 would be confusing.

    Could quite easily be done without creating an entire class, an example being WoW's "toys" where you use a consumable and that converts you to a character. As for transforming into an NPC, that's not going to happen as their intention is to sell NPC armour and hairstyles on the cash shop.
    You actually want that to be place in the class shop and not offered to the player for free? ....Okay. :/

    I don't really know, this class idea seems like nothing but a gimmick to me. It's a "I want this because it sounds cool, but I have no clue as to how it would function and what purpose it would serve" kind of thing. There are just many better ways to spend development time on that isn't an entire new class that could be minor additions to other classes, for example the "glowing paint" could be an alchemist potion that makes your skin radiate with a bright light (I'm still opposed to the idea in that it would be very annoying). As for armour, what possible armour could a Painter make? That brings me back to my other point, there are plenty of other options such as an Engineer, they could manufacture things ranging from airship parts, minions, toys, items that could be used in battle such as grenades, etc.

    I feel like a negative nancy, but that's just my opinion of this whole suggestion.
    Well for one, yes, the class is a gimmick, as well as classes like alchemist. Its for those who love glamour and cosmetics alot more, as well as a few other items involved with the schematics the class could make which would make the class more convenient (I'll get to that later). The alchemist thing.... I don't even. I didn't say your skin would glow, who would even. I meant your armor, in any specific color you want. Nothing extremely flashy, but maybe a fading type effect. Painters and or idealists had to come up with styles to begin with, armor types didn't come out of the blue, so I don't know what your not getting when I say they can paint schematics of weapons and armor. Here's an example for you:

    Did not draw this^

    Now engineer, what even, we can already make airship parts with every class, we can make minions with every class, we can make a toy music box with gsm, and we have grenades as a weapon for machinist which they pull out of their satchels or invisible inventory (not to mention alchemists make poisons for damage and other status effects). Now you keep saying about how the developers should spend their time but they decided to make LoV (which is a mini attraction to spend time with and another way to make mgp) and Diadem (which is a convenient armor grind with a questionable exploration concept). What exactly do YOU want them to spend time with and thats a rhetorical question. Please make another thread about what they should be spending time with instead of subtly saying that this is a pointless idea. Thnx for your opinion.
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    Last edited by Kurogaea; 12-11-2015 at 08:18 AM.