So buffs, buff manipulation, speed healing and unique mechanics people would come up with then. At least, that is what I feel sets AST apart and seems to be(I think?) widely considered actually fun about the job.A lot of the ideas in here are nice, but some of them would be better on the WHM or SCH toolkit in my opinion. I think that the spells and skills the three healers have so far cover all healing contingencies, so the next spells/skills should be focused on what each healer should be specialized. Or SE could add a spec system inside each job, with a set of skills we could choose from.
Yeah, that's what I feel SE should/will do. We have to see how many skills we'll get on the new level cap though. But I'm all in for different ideas; that's just my opinion.
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