Quote Originally Posted by TatoRazzino View Post
I really like this thread! I thought about five different things, a healing spell and four skills that are related to the cards.

Arcane Manipulation
Skill
Instant cast, 60s cooldown
Only works when a card is Held (on Spread). Returns the Spread card to your hand, allowing you to use it, Royal Road it or Shuffle it.
Additional Effect: if a card is Drawn when you use Arcane Manipulation, the cards will be swapped.

This will allow more control. There are several times (specially pre-pull when I'm setting my card opener) when I get The Arrow and I Spread it to use on my BLM, and then I'm hoping to Draw The Bole, the Spear or another Arrow to Enhance it or Extend it, but then I end up getting The Balance, which would be better for an AoE opener. This move will allow me to swap the cards and shuffle the Arrow that was held to try and get The Ewer or The Spire to Royal Road it. This will also allow the AST to use Spread to save a specific Royal Road buff and then swap it once you get the card you wish for (saving The Ewer and replacing it in your Spread by the Balance, once you get it).
This...is game breaking in the best way possible. Basically, being able to have more control - 60 sec cooldown is fair. Again, considering the class is suppose to be a support/buff class, adding more abilities that make them do their job efficiently is exactly what they need right now.