Disclaimer: This is just a thread to suggest ideas for new Skills or Abilities for AST, not a thread for making it closer to WHM or SCH. Please try to be original with this. This is also a just for fun thread.
Okay so I want to see if anyone had new ideas for abilities for AST (like A way to flesh out the cards, maybe a sect that doesn't rip off its peers to the point of people wanting them to rip them off more, influences from other classes are fine :P) and to share my own.
My own ideas are
- Aspected Malefic: A nominal counterpart to Aspected Benefic, but with effects that are based on the card drawn, instead of the sect. 180 potency, DoT effect + mitigation or crowd control effects based on the card (DoT potency is 30)
- Crepuscular Sect: a Stance that replaces the Regen and Galvanize-esque effects with a Bloodbath-esque one. Allowing allies to drain HP from mobs with each attack
- Hyperion: A reversal of Wildfire. This is a buff placed a party member that stores part of the amount of health the target gets, and restores HP by that much when i is removes, Has synergy with Helios, Aspected Helios and SCH's Embrace for etymological reasons (Helios, Selene and Eos are Hyperion's kids) , but works well with other sources of healing, including Regen. Will not work with Benediction or Essential Dignity.
- Aspected Hyperion: The same, but applies the effect of the sect as a replacement (Noct's field will have a cap of 1500-2000 if applied that way, due to potentially high amount of HP restored this way)



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