Hiya,
I've been thinking of something to make more PvP more relevant to PvP itself and the PVE gear tiers and thought what if we had gear/weapons that increased stats based on:
- PvP kills
- Heals/revives
- Damage taken.

They could be ridiculous amount requirements to increase 1 damage/heal/mitigation but at least it'll be something we can work with when capped

Something along the lines of:
* 100 PvP kills = +1 damage
* 100 revives/ 1million health stored= +1 heal
* 1 million damage taken = +1 defence

We could trade in 20K (30K wolf marks would be better for this system) for a point in either of the 3 and make Wolf Marks relevant to capped players.

Currently queues can take 1-70 minutes which is not very attractive to new players or people interested once you've bought everything, it is also very near meaningless to acquire wolf marks which is a sad thought for approaching PvPers.