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  1. #1
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70

    Suggestion: PvP Kill count based increment Armour/Weapons

    Hiya,
    I've been thinking of something to make more PvP more relevant to PvP itself and the PVE gear tiers and thought what if we had gear/weapons that increased stats based on:
    - PvP kills
    - Heals/revives
    - Damage taken.

    They could be ridiculous amount requirements to increase 1 damage/heal/mitigation but at least it'll be something we can work with when capped

    Something along the lines of:
    * 100 PvP kills = +1 damage
    * 100 revives/ 1million health stored= +1 heal
    * 1 million damage taken = +1 defence

    We could trade in 20K (30K wolf marks would be better for this system) for a point in either of the 3 and make Wolf Marks relevant to capped players.

    Currently queues can take 1-70 minutes which is not very attractive to new players or people interested once you've bought everything, it is also very near meaningless to acquire wolf marks which is a sad thought for approaching PvPers.
    (0)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    So you want to attract new players to PvP in an environment where people who no life it could potentially overpower a newbie? Not only are they more skilled, but they'd have a flat advantage over the newer players. I honestly prefer a system where players are on a level playing field, they could add "augmented" PvP armour that glows for like 10 tokens per piece, and each token would cost 20k wolf marks for those who want to be able to use their wolf marks.
    (5)

  3. #3
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Colorful View Post
    So you want to attract new players to PvP in an environment where people who no life it could potentially overpower a newbie? Not only are they more skilled, but they'd have a flat advantage over the newer players. I honestly prefer a system where players are on a level playing field, they could add "augmented" PvP armour that glows for like 10 tokens per piece, and each token would cost 20k wolf marks for those who want to be able to use their wolf marks.
    The difference is already there with rank 50 PvP gear being significantly stronger than normal gear due to morale + stat increase.

    This is a double edged sword and motivates some players (like me) to achieve the rank to acquire those items and dedicate time to it.

    The main issue is time and even if I have time, the queues won't allow the games to be made at certain hours.

    Once you hit the max rank & acquire the items you want, what is there left? Same could be said for many things in the game but most areas at least have a variability with less constraint on reliance of 7-71 players.
    (0)
    Last edited by MihaelB; 12-10-2015 at 07:41 AM.
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MihaelB View Post
    The difference is already there with rank 50 PvP gear being significantly stronger than normal gear due to morale + stat increase.
    Morale only works in Wolves' Den, no?

    This is a double edged sword and motivates some players (like me) to achieve the rank to acquire those items and dedicate time to it.

    The main issue is time and even if I have time, the queues won't allow the games to be made at certain hours.
    It also discourages newer players from joining in. I do PVP casually at best, but knowing people could no-life grind out a flat numerical advantage like that would probably stop me from queueing up for it entirely. I've got better things I could do with my time. It's not even a very good source of Eso now with the queues and I'm just not interested in being even easier kill fodder for veterans. I queue up for entertainment and to work slowly toward the achievements when I'm bored or when my friends aren't on.
    (2)
    Last edited by Ashkendor; 12-10-2015 at 07:54 AM.

  5. #5
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Its the simple fact that people don't like the current pvp system (or pvp in general) and awarding them something pvp related for doing it will not attract them.

    You want people to start doing pvp you need to give them something they like such as minions or glamours or something.

    That said i wouldn't say no to more pvp statistics in your pvp profile such as kills, revives, captures etc.
    (0)