I have to agree with this. And it's not just debuffs, but buffs too.

One time, Irminsul had hit the cap on debuffs. Then gained immunity to magic. Thing is, because of the cap, it didn't show up, **even when DoTs fell off enough**. The only way we could tell was magic attacks doing no damage, and the fact that Sawtooth had the ranged immunity. This was very bad and anyone new to the run would've been extremely confused.

The display should:
- ALWAYS show debuffs applied by you, even if the visible limit has been reached.
- ALWAYS show buffs, since they are very important. Examples include Irminsul/Sawtooth's immunity, Hellsclaw/Pale Rider's counter stances, and plenty of others.
- ONLY show other people's debuffs if there is room to do so. In other words, these should have the lowest priority to be displayed.
- INDICATE in some way that further buffs/debuffs cannot be applied due to the cap. The tiny, greyed out flying "BIO has no effect" is both unexpected and difficult to see, making it virtually unnoticeable until you get "FESTER has no effect" and then you're all like "wut? welp, zero dps for me!" which, for hunts, is kind of a big deal since that's your contribution and thus your reward down the toilet.