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  1. #1
    Player
    Hanzee's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Darksteel Colossus
    World
    Adamantoise
    Main Class
    Paladin Lv 50

    Need some pointers.

    Hey guys. New to MRD tanking. Needed some pointers for early dungeons. Also is it good to use Flash?
    (0)

  2. #2
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    Flash is pretty much vital to keep the attention of a group of mobs, as far as I know.
    (0)

  3. #3
    Player
    AugustI's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Thya Kahzuun
    World
    Balmung
    Main Class
    Marauder Lv 90
    You can stick to Overpower most of the time. Flash could be used as a backup once you're out of TP.
    (0)

  4. #4
    Player
    Hanzee's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Darksteel Colossus
    World
    Adamantoise
    Main Class
    Paladin Lv 50
    Thanks for the replies
    (0)

  5. #5
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Leowilde View Post
    Flash is pretty much vital to keep the attention of a group of mobs, as far as I know.
    Warrior has overpower from the get go (at least in the first dungeon anyways) so flash is really only a backup, as using it like twice uses all of a WAR's MP.
    (0)
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  6. #6
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Overpower is your go-to group enmity ability, it's only drawback is it's a cone attack so you have to move everything in front of you. Flash is a circle AoE, and is very useful when surrounded and the DPS are going ham with AoE attacks like Fire II and whatnot. Flash's drawbacks for MRD/WAR is it causes no damage and generates less enmity because of it, and you have a very small MP pool with no way to recover it efficiently during battle without say a Bard, Machinist, or Astrologian supporting you with their respective abilities.

    You'll figure out when it's best to use Flash or Overpower as you play, have fun!
    (1)
    Last edited by File2ish; 12-13-2015 at 05:56 AM.

  7. #7
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Tomahawk, flash to get initial aggro. Don't use too much flash or overpower or you will run out of both mp and tp. Rotate your enmity combo among the group, always rotate the enmity combo. Never ever spam overpower .
    (0)

  8. #8
    Player
    Hanzee's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Darksteel Colossus
    World
    Adamantoise
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Keydah View Post
    Warrior has overpower from the get go (at least in the first dungeon anyways) so flash is really only a backup, as using it like twice uses all of a WAR's MP.
    Good to know. Guess I'll use it as a last resort.
    (0)

  9. #9
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Chiramu View Post
    Never ever spam overpower .
    Well I don't know about that.. overpower is usually worth the starvation(3 or more targets). Especially if you can Flash.

    When you hit 60 you might opt out of flash for awareness/second wind, but that's up to your playstyle. Warrior starts getting fun at 50 and ashmazing at 60.

    A typical pull for me is
    I'm seen first, tomahawk largest threat as its father away, move to the right of the mobs, overpower, face the mobs away from group, overpower. Flash definitely helps in messy or aggro interfered pulls.
    (0)
    Last edited by Rawrz; 12-13-2015 at 10:24 AM.

  10. #10
    Player
    Hanzee's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Darksteel Colossus
    World
    Adamantoise
    Main Class
    Paladin Lv 50
    Quote Originally Posted by File2ish View Post
    Overpower is your go-to group enmity ability, it's only drawback is it's a cone attack so you have to move everything in front of you. Flash is a circle AoE, and is very useful when surrounded and the DPS are going ham with AoE attacks like Fire II and whatnot. Flash's drawbacks for MRD/WAR is it causes no damage and generates less enmity because of it, and you have a very small MP pool with no way to recover it efficiently during battle without say a Bard, Machinist, or Astrologian supporting you with their respective abilities.

    You'll figure out when it's best to use Flash or Overpower as you play, have fun!
    Thanks. Yeah I'll figure it out. Just hope I'mean with patient players while I'm learning lol
    (0)

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