Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I'd recommend Manipulation for 35 durab items instead of Master's Mend, since they technically do the same thing but Manipulation saves you 4 CP each time. The only differences are that (1) you need to add it as cross class skill for all classes other than GSM, (2) you can't activate Manip when your durab is at minimum, or you will likely botch the item on your next step if it consumes durab. Yet, you don't wanna activate it when durab is at max either, or your durab will hit over max if you take a ToT. That puts 15 durab to be ideal for activating Manip.

    In manual crafting of 35 durab items, one can usually use up to 3x Manipulation in the rotation (so it saves 12 CP total comparing with Master's Mend). If you don't have the CP for for the 3rd Manip, you can substitute the first Manip with a Waste Not (it's better to use WN early, before the other 2 Manips, so you don't "waste steps" when you do buffs for the Byregot), but you need to make sure you don't take any Trick of Trades during the 4 steps of WN. Because for a 35 durab item, if you take even 1 ToT within WN, you'd lose 1 touch... i.e. 1 IQ stack fewer in the end.

    In the 3rd Manip, calculate the amt of durab you have left, subtract the durab out the number of CS II steps you need for completion, then plan your Byregot phase, remaining touches, and possible any Innovation that can span across both. This part is really the same old trick that you'll use for crafting almost ANYTHING in the game anyway.
    (0)
    Last edited by Caimie_Tsukino; 12-09-2015 at 09:53 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino