Thanks, posted my data. I checked my packet loss to Trabia last night and was at a whopping 40% packet loss during prime time. During the day I seemed to hover around 10-20% loss.

Thanks, posted my data. I checked my packet loss to Trabia last night and was at a whopping 40% packet loss during prime time. During the day I seemed to hover around 10-20% loss.

Thanks for the information Draco! It really is quite frustrating. I wish that the devs would respond or at the very least let us know that they are aware of the problem and are working on a solution.
I know that playing an MMORPG requires lots of data transfers between servers that are long distances away, but it just seems like the problem only started after 1.19. Seems like that cannot be a coincedence.
I was thinking that maybe some ISP was throttling the connection or something on SE's end is unable to handle the load.



I'd just like to add my information and thoughts to the thread.
I've been having this issue after 1.19 as well, but I haven't been losing durability on crafts. For some reason my timer on the crafting widget has paused during these events.
My ISP is AT&T, but I'm starting to suspect that it's a server performance issue. It seems that there are many more people on post-1.19, so this could certainly be the cause. Unfortunately it won't be easy to address.
I'll do some ping testing when I get home tonight.


Ya crafting depends a lot on the servers response unfortunately. I've also had the same issue where if I'm crafting and it starts to R0 or mining/logging. It will just not let me continue during the event for several seconds and sometimes minutes. When crafting this means when you finally get out of R0 you will catchup to your self on the server and lose tons of durability. I mentioned earlier in the thread where it happened for 2 mins straight, i came back and lost the item i was working on. Each step in the process of synthesis is sent to the server for a response before it can continue. I really wish it was all processed on the player side, then sent to the server when complete. But unfortunately if it was, it could be exploited I'm sure.
I'm sure a fix will be implemented soon. I'm not really too concerned. I can't say if i experienced this R0 like this before patch 1.19. I honestly haven't played a whole lot in the last couple months. But now that there's a lot more to do i want to play dang it! lol

The R0's are coming back strong tonight... I'm going to see if I am having this issue on a lower population server by rolling a character there.


I got a question what Network card are you all using? I'm using a REaltek PCIe GBE Family Controller. Wouldnt it be funny if something in the networking code got changed and is now incompatible with our network cards... that would be messed up.
Another night of constant packet loss. I'm up to 24% packet loss on Trabia. I'm not dropping any packets on the Figaro server. Perhaps I should've made my character there... Drako I don't think it's a network card issue as it only happens at night for me when more players are likely logged on. How many more pages before we get a response from SE?

I have the same netcard as you Drako.
What's weird is I have two computers running right now, my laptop and my desktop. On my desktop I'm playing on my main server of Selbina and getting frequent R0 lock ups, whereas on my laptop I'm playing on a super clean green R30~ connection.
Bleh, is there an option to move our character to a less laggy server?![]()

Gonna keep the dual systems running to see if I can get the Wutai server to R0 my laptop.


Idk I just figured id try something out. I'm pretty convinced it has something to do with the servers. But knowing what all hardware peeps are using could be helpful. Randomly i decided to install the drivers from realteks site to see if it would do anything. The drivers have a diff version then the ones windows update uses as well. I'm going to run my sisters char on my other comp that hasn't been updated(and coincidentally has the same network card) Also gonna run some ping tests real quick. Ill get back to ya guys..
Edit: Didn't make a difference. 15% packet loss.
Last edited by Drako; 10-19-2011 at 12:52 PM.
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