Quote Originally Posted by carbonx View Post
I gave a couple of other examples other than tomes of what could be rewarded in challenging dungeons, but I guess you missed them. I think people would be willing to participate for a chance at decent gear drops, glamour drops, unique minions, or even titles from specific instances. The only incentive for clearing the Second Coil of Bahamut (Savage), after all, is the title.
If anything is sufficiently desireable, I feel like the suboptimal players would still be excluded.. though they could make groups amongst themselves..

Yes, I agree practice is needed to improve, but my pessimistic mindset is, is it worth the devs to put in the effort or something that might not even achieve the intended goal? They are putting together a beginner's hall (that should come out in the next 1-2 patches), so we can see if that changes up anything. I also wonder how many people who want to try harder content put forth the effort of making their own PFs. I'm guilty of it myself - I haven't cleared Thordan and do want to practice/learn the mechanics, but have no desire to actually organize a group..