Quote Originally Posted by thunderbreak View Post
Is this a trick question? By your definition a more variety rotation is no more interesting than a less variety rotation?
Forcing tanks to stay in stance, or forcing tanks to use one combo over another more often doesn't make the job any more or less interesting.

You want to force tanks to actually tank instead of dealing damage, that's well and fine. How do you do that in a way that actually demands more effort from the player, over the current system? I still have to hit cooldowns and drop down into Grit for Hypercompressed Plasmas or Holy Bladedances, hit DD/Awareness/Foresight/whatever to make up for damage taken out of Grit, judge whether or not my healer can handle me taking that additional damage, judge if I can make up for that GCD's worth of lost potency when I go back into stance to survive an attack. You'd rather I just sit in Grit the entire fight and have that aspect of tanking taken away from me entirely?