I think Launched's point is that requiring 100% SP uptime doesn't actually change much besides lowering WAR's DPS a bit. This used to be a thing when bosses would actually hit hard relative to our eHP (ie SCoB Savage, T9, T12, T13) but keeping 100% SP uptime in itself wasn't really a challenge. What's truly missing from the current raids are hard hitting autos, cleaves that need to be mitigated, and tank busters that actually require tank stance. Currently everything hits like feathers and despite tanking being the easiest job in the game in 2.0, it's even easier in 3.0. I do hope that SE realized this from the progression in current Alex Savage and will be making adjustments to the next one.